
During the time since I finished Duke Nukem: Time to Kill and Rush’n Attack I’ve started playing Twisted Metal: Head On on PSP and the original Yakuza. There’s not much to say about the former. If you like Twisted Metal it plays as you’d expect. I already played its PS2 port the year it came out so I know what to expect here.
Yakuza, on the other hand, is a new experience for me. I think the best way to sum up this game is a beat-’em-up with RPG elements and just enough of an open world style to make the experience memorable.
The story itself is probably the best part of it and has definitely kept me going. A lot of the details of the world, such as what items are sold where and what they do, are left up to the player to experiment with. This can be a good or a bad thing depending on whether or not you like things spelled out for you. I’m in the middle to where I like discovering things, but sometimes I wished there was a bit more explanation than is given.
The combat takes a bit of getting used to. When your character, Kazuma Kiryu, chooses a direction to throw a punch or kick he’s determined to go that way. The animation can’t be interrupted to change course, but it’s not a deal breaker. It’s just something you get used to over time. Add in the heat meter and fights get brutally satisfying before too long.
I’m currently 4 hours and 25 minutes into the game on Chapter 5.
As I mentioned last week I was able to get a copy of Run Saber for the Super Nintendo at a reasonable price off of eBay. It has arrived. This makes for only two SNES games left on my wish list: Sparkster and Wild Guns.






