Sudden Strife

In the last month I have acquired more games and movies. Here, let me show you.

Since the movies are the most obvious in the photo below, I’ll start with those. Dragon: The Bruce Lee Story was a random VHS pick up around 15 years ago. I heard about the film from the commentary track on Rush Hour. I liked it quite a bit, but I only had that format as an option for quite some time. Thankfully a DVD version did eventually come around. The purchase this time is an upgrade to a 2015 Blu-ray release.

The other two films, Sudden Death and Universal Soldier, are also 2015 releases along with both starring Jean-Claude Van Damme. I enjoyed both movies quite a bit and thanks to a review on YouTube I was finally convinced to give the former a watch.

Now it’s time for the games. I didn’t have anymore I wanted for the Game Boy Advance, but I dug through a floor bin at Warp Zone to come up with these five titles. I didn’t know anything about them beforehand. Only after some quick info via the Internet did I make a purchase.

Island Xtreme Stunts is a sequel to a Lego game. You wouldn’t know this by just seeing the cartridge by itself as I did. Stuntman and SSX Tricky are, of course, portable versions of their console counterparts. American Dragon: Jake Long – Rise of the Huntsclan is based on a Disney cartoon that ran for two seasons. This game was developed by WayForward. Ans finally Tak 2: The Staff of Dreams is a platformer by THQ and Avalanche Software.

I also bought The King of Fighters 2002 Unlimited Match and Strife during the big Steam discount sale recently. I got the former because it’s the only way to play it in North America. After the PS2 version of The King of Fighters ’98 Ultimate Match this was released, but it never made it outside of Japan. The latter is the 1996 FPS/RPG hybrid by Rogue Entertainment. I loved me some Doom clones back then and this one always stuck around in my mind because it was very unique for the time. 20 years later I still would recommend it.



Game of the Year 2014 – Favorite Revisit


A number of games I have I’ll sometimes go back to them. This is especially the case if it’s short and going to be a quick session to play through. Arcade games fit this bill perfectly. Whether it be Mortal Kombat Trilogy, Contra, Ninja Warriors on Super Nintendo, or the fun horror game Splatterhouse on TG-16 (played during my Halloween Gaming Event). It’s always great to go back to these titles.

The one which caught my attention in 2014 was the arcade version of Robocop by Data East. It’s a bit tricky when it asks the player to level traversal that’s more than walk to the right, but otherwise it’s fun. It reminds me of a roller skating rink I used to go to and this blog post I mentioned it before in. All of this was spurred on by my purchase of the remastered in 4K Blu-ray edition of the original movie I picked up back in February.

Last year my favorite revisit was Tomb Raider: Legend and this year’s was Robocop!

Now Playing: February 2014


There’s a lot to be said about the amazing artwork in Vanillaware’s games. One of those things, for me, would be that it tries to cover up what seems to usually be a shallow game experience. I’m always enjoyed my time playing their games like Odin Sphere and Dragon’s Crown, but with the current game, Muramasa: The Demon Blade, I felt it was pretty boring. This was especially the case at first. Since then it has gotten better the more I played, thankfully. The action still is a one button-mashing affair, though. I maxed out my character at level 99 and with 12 hours played I finished my eighth game of the year. There’s two characters stories to play through, but I won’t be doing that since nothing changes on the gameplay side and I didn’t care about the story as it was.

Other games I played that I talked about during the month was The Saboteur and Batman: Arkham Asylum. My complete thoughts on the former can be read here along with a small follow up about the ending. The latter I briefly mention here which includes quick finishes of Mortal Kombat Trilogy on PS1 and Street Fighter II: Champion Edition on PC Engine via the Virtual Console.

The next title I plan to play will likely be Onimusha: Dawn of Dreams. Join me, won’t you?

Now Playing: January 2014


It’s time to take a small break from the gaming award ceremony to catch up on what I’ve been playing over this first month of 2014.

It started with the continuation of our PS1 Link Cable gaming. We (Usagi704 and I) played some deathmatch in Duke Nukem: Total Metaldown (a port of Duke Nukem 3D) and more of Mortal Kombat Trilogy. Usagi even recorded video of this session of fighting game madness. I suspect you’ll see it soon. Keep tabs on his Twitter account and personal blog for updates.

Bayonetta became my first game finished for 2014. It’s definitely as great as you’ve probably heard. I did pussy out a small amount by choosing to play on Easy difficulty, but I did disable the item used for automatic combos. And oh Luka. How can I forget about Luka. He’s the lovable goof who goes from wanting revenge on Bayonetta to appreciating her for no apparent reason, but he’s forgiven all the same.

I’m currently playing Pandemic Studios’ final game, The Saboteur from very late 2009. It’s an open world game based in occupied Paris, France during World War II. It’s big graphical gimmick is similar to Prince of Persia 2008. In that game once you conquered an area the colors brightened up in said location. In The Saboteur areas are in black and white until freed and then color is restored. It’s quite a interesting game in which I recommend looking into.

Thanks for reading!

* Bayonetta – 6h22m; 16/51 trophies
* The Saboteur – 13h3m; 47% missions; 16% targets; 14/46 trophies

Now Playing: December 2013


This month of video game greatness has had me log nine total games played with four of them finished.

The first up was Dungeons & Dragons: Tower of Doom. This 1993 beat-’em-up arcade game isn’t as exciting as I was hoping. It’s not to say that Capcom didn’t do well on the game. I guess there’s more to the game than I was expecting. I’m sure to pick it back up in the future to get a better feeling for it.

The next three titles, The Mark of Kri, Kirby’s Dream Land 2, and Sleeping Dogs have been talked about in their own blog posts. Check them out at the links provided above.

As gamers know, Super Mario Galaxy on the Wii has been praised much upon its release. One thing I realized while playing it is that I’m not one of those people. I also figured one other thing. I don’t think I’m as interested (or skilled) in platformers than I like to fancy myself as. This was evident while playing Kirby’s Dream Land 2, but much more so with Super Mario Galaxy.

There’s also several issues I think SMG actually suffers from. Here’s bullet-point list of them.

  • The camera isn’t ideal for judging distance of jumps very well.
  • Swimming in most every game is bad, but controlling Mario underwater was particularly craptastic.
  • Spring Mario is the worst in control since the only way to move is by continuous jumping. It doesn’t help the use was normally on narrow paths.
  • The pull stars aren’t all that bad, but when needing to move quickly under a time constraint, like say a race, isn’t exactly what I call fun.

I know I might be seen as a bit too picky about my complaints, but I did stick with the game for over 12 hours.

I played some of the DS exclusive title Space Invaders Extreme 2. Just like the previous game, the music is really great and the visual style gets me in the right mood to shoot some of those pesky classic space invaders. I suggest getting either game if you’re into classic arcade score chasers!

Finally, along with Usagi704, we hooked up our original model PlayStation systems to separate televisions and connected the consoles together with the PlayStation Link Cable. We had some fantastic fun playing co-op in Doom. We finished around ten levels.

Yesterday we played some of the classic launch game Destruction Derby. I still really like that game. Getting through intersections by “threading the needle” (aka close calls) is still as thilling as ever!

We also played some of Mortal Kombat Trilogy (a non-link cable game) and Usagi played his Team Shenanigans in 2-on-2 Kombat consisting of Human Smoke and Kitana. My team was a combination of Scorpion, Cyrax, and Nightwolf. Some characters were given new moves. Nightwolf was given a red Shoulder Charge (←←→HK) which helps a lot to get in and stay in close. Scorpion was given a forward Teleport Punch (↓→HP) to keep opponents guessing. As usual I still get beat more than not, but overall still a fun time!

Enjoy the New Year!

Post E3 Game Thoughts 2011 – Part 1


With everybody focusing too much on the press conferences and giving them letter grades as if it were a high school course, I’m going to be giving my attention to what E3 is really all about: The Games! I will now share some of my thoughts on the games that caught my attention.

Blades of Time – This is an indirect follow up to the failed X-Blades. It has the same main character as before, but the style of the graphics are very different this time around. The ability for the player to rewind time and copy themselves up to ten times is quite an interesting game mechanic. I hope this game ends up good with it being in the hands of Konami’s Most Extreme Producer, Tak Fujii. :P

Brothers in Arms: Furious 4 – This game looks like Inglorious Basterds in game form. That in and of itself is a cool concept and hopefully Gearbox can pull it off. Randy Pitchford has promised co-op for both online and off with up to four players and a seamless drop-in/drop-out experience. There’s not much to go on at this point, but my interest is fairly high.

Dragon’s Crown – Here’s a game I know next to nothing about, but I’m pretty excited about it because it’s a Vanilla Ware game and has the same art style as Odin Sphere. With it being released on the PS3, the graphics will look even more amazing than they did on the PS2. The PlayStation Vita is also getting a version of its own.

God of War Origins Collection – You guys know me and my love for the God of War series. So the fact that I’m looking forward to this title shouldn’t be of any surprise to you. Just think of it as the God of War Collection only with the two PSP games instead. It’ll include updated HD graphics with trophy support for play on the PS3. I remember thinking a few years ago that I’d gladly buy a PS2 version of Chains of Olympus if it was ever made. Well, this is that, but better!

Renegade Ops – I saw a quick glimpse of this downloadable title when GameSpot’s Homer was roaming around Sega’s booth. I checked out more gameplay footage on Gametrailers and it looked like it could provide some entertainment. It seemed like it was a dual-stick shoot-’em-up, but with actually missions/objectives. It’s being developed by Avalanche Studios. The same crew that made the Just Cause series.

Far Cry 3
The King of Fighters XIII
Ninja Gaiden III
No More Heroes: Heroes Paradise

Thanks for reading!

Nothing Until God of War III

Take a look at these spiffy new purchases as they’ll be the last from now until March when God of War III is released.

WCW Nitro, Mortal Kombat Mythologies: Sub-Zero, Operation Logic Bomb, Vice: Project Doom

Operation Logic Bomb is probably my favorite of the bunch. I didn’t know anything about it until I came across it listed as a sequel to the Game Boy game Fortified Zone, which I was familiar with. It’s one of the better games developed by Jaleco (known best for publishing the Bases Loaded series).

Vice: Project Doom is an interesting game in that it doesn’t have many new ideas of its own, but does combine previously separate gameplay elements into one title. It has levels that are reminiscent of Spy Hunter, Ninja Gaiden, and Operation Wolf.

WCW Nitro marks the completion of all the WCW PS1 games to my collection. I haven’t spent time with them all as of yet, but I do like Mayhem the best.

Mortal Kombat Mythologies: Sub-Zero, as with Nitro, is the second time I’ve own either of them. Getting MKM also leaves just MK4 left to get to complete all of the Mortal Kombat games that I wish to have.

In other collection news, I was looking through some of the first ever video reviews that GameSpot did. Reviewed by Jeff Gerstmann in 2001, Rumble Racing looked a lot more fun and entertaining than its generic title makes it seem. It’s easy to see why it’s overlooked. It’s safe to say that I added it to my wish list to pick it up in the future.

Thanks for stopping by and take care.