“See what I’m saying about this guy? Awesome! We should build a sign that says ‘Awesome’ and he should jump it.”
– Robert Rodino, Director of Overdrive
Stuntman Ignition review by Hart704
Difficulty: Just Right
Time Spent: 40 to 100 Hours
The trial and error gameplay of Guitar Hero, but instead of a rock god, you’re a legendary stuntman.
Everybody’s heard about the extreme difficulty of the original Stuntman game. I did as well, and despite being interested in the concept, I stayed away. However, when I heard about Stuntman Ignition, I was determined to give it an actual chance this time. When the demo was released on the PlayStation 3, I found a way to play it and I liked it. Once I bought and played the full game on the PS2, I never thought I’d like the game as much as I did.
Even for the PlayStation 2 version of the game, the presentation is top notch. Sure it doesn’t have an online mode, but there’s still a lot to do. You have the main career mode which takes you through six stunt-filled scenes in an equal number of fictional films. My favorite being Aftershock and the most difficult one being Strike Force Omega.
Quick Fix mode is where you can “wing it” in freestyle stunts and extra directed stunts. Constructor mode is where you can create your own stunts in an empty arena (ala the create-a-park in the Tony Hawk games). Accomplishments is like the Xbox achievements just without the points. It includes things like getting 5 stars on all six stunts in a single film to scoring 400 wheelie points on a motorcycle on one movie scene.
The gameplay is trial and error based, but it’s not as problematic as it may seem. Guitar Hero has the same style of gameplay and is less forgiving than this game. In Stuntman Ignition your basic goal is to get from the start of a scene to the end without getting all five strikes. The less strikes you get the better. However, there is one thing that can override any strikes that you may have accumulated over a stunt run. That’s the combo stringing. As long as you can keep your combo string alive during the whole run, you can have four strikes against you and you’ll still 5 star the scene. That’s pretty forgiving if you ask me and I like this game a bunch for that.
My only real gripe with the gameplay is Easy mode. It doesn’t really make the scenes easier if you’re having trouble with them. It only allows for two more strikes for a total of seven. The problem is that your score for the run is then cut in half so it’s not much of an option.
The sound for this game is largely what you’d expect, and while not totally memorable, it does fit well within the context of the game. There’s also some great lines from the directors at the end of a scene that corresponds to how well you did.
If you’re someone that’s a big action movie fan that also enjoys arcade-style driving games, then don’t hesitate to pick this game up.
Please recommend this review.
“Dude, if you could turn your coolness into a solid, I’d totally eat five plates of that stuff!”
– Andy Baxter, Director of Whoopin’ and a Hollerin’ II