I had a lot of fun throughout 2014, but the five games which stuck with me the most was Wild Guns, Castlevania: Symphony of the Night, Hotline Miami, Ratchet: Deadlocked, and Yakuza 3.
Natsume’s Wild Guns is a great game in the style of Cabal and Nam-1975. However, where those games were more plain, Wild Guns kicks up the action a notch with a meter that builds when enemy bullets are shot. Once full your character pulls out the Vulcan gun and is invincible. Is a great reward for such a risk taking measure to get there.
Ratchet: Deadlocked was the first of three Ratchet & Clank games I played last November and it was more fun than it was for me back in 2010. It had less mini-games to bother with and boxes to smash for bolts which I found to be a good thing. It made for a much more focused adventure. One for which I appreciated.
I love me some beat-’em-ups and, as usual, Yakuza 3 delivered. And while I feel it deserved a spot on this list of nominees for my Game of the Year, there was just too much of finding things for and tending to the kids in the game made it more tedious than I’d had liked. Still the combat portion of the game, once you get to them, is great as always.
Finally, Castlevania: Symphony of the Night, a game I played for the first time in 2014, earned its way into my top three Castlevania games of the series. This is the conclusion I came to on episode 52 of the Hart & Usagi Podcast. Also, as you can see by the image at the top of this awards post, SotN has also earned my top award for 2014. At the time in 1997 it was a brand new experience for series veterans, but the game also remembered where it came from with nods to past titles like Simon’s Quest and Dracula’s Cruse. Just as I said then after playing it I say it now: Castlevania: Symphony of the Night is rightfully an all-time classic.
Thanks for reading and make sure to check out the rest of my awards if you haven’t done so already.