It’s time for Now Playing and I’d like to start off with the absurd…Neo Contra. It was suggested by 6h05tly shortly after recording the 16th episode of the Hart & Usagi Podcast, which he was a guest on.
Neo Contra is absurd in that it has a lengthly intro and cutscenes where the most ridiculous things happen. Near the end of the intro, Jaguer holds this katana vertical while kneeling on top of a jet while it’s flying and proceeds to cut a missile in half. The bosses’ names follow the formula of random noun + CONTRA (Guerilla, Plant, Pheromone, Animal, and Master).
I was able to finish the game on Easy which gives 30 lives and about six continues. It didn’t take long to figure out that the controls for where you were shooting didn’t work very well. Holding R2 stopped character for the left stick to aim in all directions. For L2 you are locked to just one direction, but can strife. Without holding either button you only shoot in the direction of movement. Since this game had an overhead view of the action a dual stick style of controls would’ve worked much better.
Another game I finished this month was Beyond Oasis. A short, but nonetheless entertaining action beat-’em-up light RPG. This Genesis title has the music stylings of one Yuzo Koshiro of Streets of Rage fame. It took me 6 hours and 46 minutes in total to beat.
Along with Beyond Oasis, I previously talked about Golden Axe III here. This is also one of four blog posts where I talk about Prince of Persia: Warrior Within and the PSP port subtitled Revelations. Check those out, if you will.
The most recent gaming I’ve been doing is with the recently bought original PlayStation game Tony Hawk’s Pro Skater. I appreciate what this game (and its sequels) did for making what would’ve likely been a series I would’ve otherwise avoided if they came out more like Thrasher. The moves are easy enough to pull off, but very tough to master. At least that’s been my experience so far. The whole idea of putting the combos together to get high scores confounds me to no end. It probably has to do with the system being much deeper than it appears on the surface. I get the overall basics, but my skills haven’t gone much past that despite trying hard. I feel like there’s something to it all that I just don’t get.
The game itself definitely still holds up today, some 13 years later (as evident by the sales numbers of the HD release). Some of the levels don’t work especially well like the downhill style Mall and Downhill Jam. The levels that worked back then still do like Warehouse and School. Overall the game is still excellent. I just suck at it. :D