
Hey there everybody! I haven’t posted about my gaming exploits in almost three weeks. It’s time to get on that.
The last time we talked I had listed what my best times were in Super Street Fighter II: Turbo Revival on the GBA in Survival and Time Attack modes. I improved a few of them and shall list them below.
vs. 30
Was 2:55:45 and now 2:39:92
4 Boss (Balrog, Vega, Sagat, M. Bison)
Was 53:52 and now 46:66
vs. Shin Akuma
Was 13:82 and now 12:78
vs. Ryu, Ken, Shin Akuma
Was 46:89 and now 38:73
vs. All
Was 4:41:62 and now 4:21:06
During this past week I purchased the arcade version of Super Hang-On on PSN. You can set scores in the original arcade mode or set times on a leaderboard in the Trials mode. The latter I’ve been playing a bit to best Usagi704. At first I did, but he’s since improved on a couple of the tracks. My current times set are as follows.
3:19.08 (Beginner)
5:50.75 (Junior)
8:39.27 (Senior)
11:51.37 (Expert)
30:01.30 (World – all four tracks strung together.)
On Sunday I played some of Alien Crush and managed to set a second place score on the PS3 scoreboard of 65,040,600.
The main game I’m playing at the moment is Lost Planet: Extreme Condition. I’m currently at the Green Eye boss fight of Mission 6 with three hours logged so far. Up until now it’s been quite fun despite the deliberately paced combat. I say “up until now” because I’ve tried to pass the fight with Green Eye several times to no avail. It was really frustrating to a point where I had to stop playing and get my mind on something else (like writing this blog post).
In Lost Planet your, what the game calls, T-Eng drains over time. When you take damage this energy drains faster to automatically heal you. If it runs out then you will simply have less than full health when hit. Getting more isn’t usually a problem.
When in this fight with Green Eye this mech (called a VS) you’re in drains T-Eng much faster when using its abilities like hovering and dashing. This shouldn’t be a problem, but becomes one when the rules are changed. If T-Eng hits zero the game automatically ejects you from the VS and you die.
This isn’t consistent with any previous time my T-Eng displayed zeros on the HUD. It effectively makes my T-Eng equal to health, but isn’t not like the VS I’m in for this boss fight doesn’t have its own health meter because it does. You can now probably see why I was highly annoyed at this game.
LP1 still a fun experience outside of this buzz kill.
Until next time game on!