The Hart and Usagi Podcast is back for the first episode of the new year to talk about the beat-’em-up genre of gaming. To do so we welcome back Anthony from the ++Good Games podcast.
Join us as we take a trip down memory lane and also talk about today’s evolution of the beat-’em-up genre!
List of games talked about (a portion of):
* Streets of Rage
* Final Fight
* Double Dragon
* Riot Zone
* Rushing Beat
* The Punisher
* Teenage Mutant Ninja Turtles
* Knights of the Round
* Magic Sword
* Devil May Cry
* Mortal Kombat: Shaolin Monks
* Ninja Gaiden
* God Hand
* Target: Renegade
* Sword of Sodan
* Guardian Heroes
* Golden Axe
* Dungeons & Dragons
* Ikari III: The Rescue
* Rise to Honor
* The Bouncer
* The Combatribes
My main game as of late has been Tomb Raider: Underworld. It does continue the same style of gameplay that was present in the previous titles of Legend and Anniversary. There are some changes, of course. One of those things is the combat being easier than it already was, but the platforming, while still fun, does get a bit trickier. At least it has been for me. Jumping off of walls to get to higher points is a new ability Lara has here. It’s been sometimes difficult to know when you should be doing it.
New attacks have been granted. Lara can now melee, throw sticky grenades, and target up to two enemies at once. Like I said the combat is even easier this time around and I’m sure these additional moves proves that to you.
I’m currently 7 hours and 42 minutes into the game, but I don’t feel I’ve gotten very far. This has mainly to do with how long I’ve been in the Southern Mexico section of the game. I just arrived at the Land of the Dead portion and hope to move on soon.
Remember when you first got a gaming system with a friends list? You were all like “add me!!!!” and dudes totally did. We all do this for every system like this which is to say all of them these days. However, how often do you really play any games at all with these “friends?” If you’re in my predicament then it probably doesn’t happen all that much.
I have noticed this as a trend because it’s not like plans are ever made if need be. Maybe most people just look to see if who’s online at the time and hopefully they’re playing what you want to play otherwise nevermind.
Stats Time!!! On my PlayStation 3 there’s 38 mofos on my friends list. Of those I’ve only played with 13 of them which was more than I expected (34.2%), but not all of them are anything recent. That makes for 25 (or 65.8%) of which I’ve never played with.
Granted all of this has to do with personal schedules and whether or not you both like the same genre of games. I get that. But even so it seems like too much effort or some to schedule a time to play.
This is why I’m glad to be apart of Evil Guppy. While we’re calling ourselves some of the worst PS3 players around, what we really hope to get out of it is just plain and simple fun.
This has been very easy as of late thanks to RivalShadeX. If you read this blog on a regular basis then you’ve already heard me name drop him many times. Well get ready for a bunch more. Outside of official GPY events I’ve played numerous times with and against him. Just in this last month of July we’ve tackled the 1992 X-Men arcade game, Mortal Kombat Arcade Kollection, Super Street Fighter II Turbo HD Remix, Super Street Fighter IV: Arcade Edition, and F.E.A.R. 3 (which has been a recent favorite of mine).
Ultimately what I’m saying is if you’re feeling up to playing a game with someone just ask them. They may say they can’t at the moment, but that doesn’t mean you can’t schedule a time to get together.
A number of games I’ve played recently with my F.E.A.R. 3 buddy, RivalShadeX. Since the GPY event on the 3rd of July, he purchased the Konami arcade classic beat-’em-up X-Men. We cleared the game a few times and for whatever reason he wasn’t getting some of the trophies he obviously earned. I bought the game when it was originally released in December 2010 and earned all of the trophies in the first 24 hours. I’m not sure what could’ve happened in the meantime to mess things up, but Sony and Konami need to look into this problem as soon as possible.
Another fun romp was in playing Ultimate Mortal Kombat 3 against RivalShadeX and Super Street Fighter II Turbo HD Remix against SonicHomeboy. It’s interesting to note that the Mortal Kombat Arcade Kollection (of which UMK3 is apart of) improved its online play experience with a patch awhile back. However SSFIITHDR, while great running once a game has been started, is a pain in the ass to get multiple dudes in one lobby.
We had a total of five of us last night trying to get into a game and only one of the four worked without a problem the first time. I’m sure a good 20 or more invites were sent out and next to none of them connected. Sony and Capcom need to look into this problem as soon as possible as well.
At least one game I’ve been playing hasn’t been giving me any problems and that game would be Tomb Raider: Underworld. It has all of the great Tomb Raider gameplay I loved about Legend and Anniversary with the updated visuals brought on by the newer hardware.
One interesting thing I’ve noticed in my close to three hours of playtime so far is how a small bit of inspiration was taken from Uncharted: Drake’s Fortune released a year and two days before Tomb Raider: Underworld. This is fascinating since Uncharted drew inspiration from the Tomb Raider series. It’s like a bizarre alternate reality to have this reversal of ideas take place.
Lastly I’d like to send well wishes and good feelings to those closest to Ryan Davis. He will be greatly missed and was one of the many personalities I really liked a decade ago as apart of GameSpot. He continued to be as entertaining as always throughout the years.