Hart & Usagi #98: The Back Button Overlords


In episode 98 we welcome Steve back to the show and chat about Joe Biden’s out-of-touch Jack Thompson video game arguments, M2’s plan for the whole Toaplan gaming library, how Steve couldn’t ever get into the classic Resident Evil and Devil May Cry games, plus more.

Enjoy and remember to subscribe via RSS or iTunes and follow the Hart & Usagi Podcast on Twitter!

* M2 to release nearly every Toaplan game for console starting 2020 in Japan
* Bayonetta and Vanquish anniversary bundle is coming to PS4 and Xbox One next year
* Resident Evil 3 Remake officially announced, watch the first trailer
* Xbox Series X is Microsoft’s best-looking and most striking console design yet
* Street Fighter V: Champion Edition adds Seth; Gill available now
* DualShock 4 Back Button Attachment announced
* DOOM and DOOM II updated with add-ons, 60 frames per second support, more; PC version released
* Shopping at GameStop is miserable
* Devil May Cry 3 for Nintendo Switch to include new Seamless Style feature
* Joe Biden calls Silicon Valley game developers “little creeps” who make games that “teach you how to kill”
* Loot boxes push kids into gambling, says NHS mental health director

Listen or Download (2:11:25)

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Hart & Usagi Podcast at the Internet Archive

Matt: @HartKnight | HartKnight’s Archive

Mike: @usagi704 | Domain of Usagi704 | Instagram


Sega Genesis Mini

Just as I did with the Super Nintendo Classic two years ago, I also bought into the hype of the Sega Genesis Mini that was released this year. It features basically the same number of options with double the amount of games. 42 games are included as opposed to the 21 available for the Super NES Classic. The main downside is having to shell out for additional six-button controllers since, in North America, only the three-button version ships with the console. Because of this the $80 price tag is actually higher with the need to add on $20-40 more. The inclusion of Street Fighter II: Special Champion Edition makes the lack of a packed in six-button controller very puzzling.

Speaking of SFIISCE, once I had dropped the extra $40, Usagi704 and I played many matches in the game. The emulation is slightly off and not noticeable in other games, but for a fighting game it can be a problem. This isn’t to say the work that M2 did here is bad. It most certainly is excellent, but it does overall seem a very small bit below their usual high quality work.

I’ll be also getting M2’s next big release next year as I will also be getting the TurboGrafx-16 Mini when it releases on March 19, 2020.


Hart & Usagi #92: Disgruntled CEO


In episode 92 we discuss Randy Pitchford doing a bad, Mortal Kombat is entered into the Video Game Hall of Fame, and more CEO multi-meltdowns than you’d ever want in your life.

Enjoy and remember to subscribe via RSS or iTunes and follow the Hart & Usagi Podcast on Twitter!

* Castlevania Anniversary Collection to receive Japanese title variants post-launch
* Capcom Confirms Devil May Cry Switch is a Port of PS4 HD Collection Version, No Price Set
* Loot Boxes Could Become Illegal In US If New Bill Passes
* Claptrap Voice Actor Claims Gearbox CEO Randy Pitchford Physically Assaulted Him
* Gearbox CEO Calls Original Claptrap Actor “Bitter and Disgruntled” in Latest Borderlands 3 Twitter Controversy
* Randy Pitchford Tweetstorms Game Informer Over Borderlands 3 Microtransactions
* Mortal Kombat inducted into Video Game Hall of Fame
* “[Crunch] Is Killing People. Something Has to Change”
* Apex Legends is Sticking With Seasonal Update to Not Overwork the Team, Respawn Founder Says
* Igarashi Explains Bloodstained Switch Demo’s Poor Performance at PAX
* Mortal Kombat 11 Is a Good Game Shrouded in a Fog of Tedious Grinding and Microtransactions
* Report: Fortnite Developers Say They Regularly Crunch “70-Hour Weeks”
* Sega Genesis / Mega Drive Mini Includes Sonic 2, Shinobi III; More Classic Games Revealed

Listen or Download (1:26:02)

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Hart & Usagi Podcast at the Internet Archive

Matt: @HartKnight | HartKnight’s Archive

Mike: @usagi704 | Domain of Usagi704 | Instagram


Hart & Usagi Podcast #41: ++Good PS4


In this episode of the Hart & Usagi Podcast, we welcome back Georgie and, for as a first-time guest, one of the hosts from ++Good Games podcast it’s Anthony!

Our main topic for discussion is our experiences with the recently released PlayStation 4. We also speak on games we’ve played as of late along with a couple of news items.

Strap one on ’cause it’s time to jam with the Hart & Usagi Podcast.

* Sega 3DS 3D titles
* Killzone: Shadow Fall
* Kirby’s Dream Land 2
* Sleeping Dogs
* Doom
* Shadow Hearts
* Saints Row Twitter contest
* PlayStation 4 experiences
* Windows & Linux
* Pre-orders open for God of War Collection on Vita
* Persona 5 is Just the Beginning: Atlus Goes Persona Crazy
* Save The Last Christmas (For Me)
* Meeting Rob Van Dam
* Pacific Blue

Listen or Download (2:19:14)
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Hart & Usagi Podcast at the Internet Archive
Matt: @HartKnight | HartKnight’s Archive
Mike: @usagi704 | WP blog
Georgie: @guuthulhu | Squiddy Fun Times
Anthony: @24bitAJE | ++Good Games



Wonder Boy in What the Fuck Do I Do World


Just like with Wonder Boy in Monster Land, I unfortunately can’t get into Wonder Boy in Monster World. This is game two of three in the PSN bundle which also includes Monster World IV.

As much as I was interested in what these games were like, I’ve found out that I don’t enjoy them nearly as much as I thought I might. It’s a risk I willingly take from time to time. I did the same in years past with the original Splinter Cell and it didn’t take very well either. Thankfully the risk does pay off from time to time. Examples of this are Tomb Raider: Legend and Prince of Persia: The Sands of Time among other titles.

I wasn’t too happy when I started to feel I needed an FAQ to know what to do within the first few minutes of playing Wonder Boy in Monster World. You must talk to a certain person who mentions about an ocarina (yeah this has one too, Zelda) and until you do the item in question will not show up where it’s suppose to. It’s one of *those* games of days gone by. I don’t miss them.

Another problem arises as soon as you obtain the ocarina. You have to stand on an area of ground which has music notes on it. Then you need to equip this item and activate it by pressing the A button and left or right (depending on which place you slotted it). Then you press a series of seven face buttons, but how you find out what these are in the game itself is beyond me. I only knew thanks to this FAQ.


I’m currently done playing this game. I wish I could get more into it, but I know it’s not going to happen at this point. Since I have Monster World IV I’m sure I’ll try it out sometime in the future, but it won’t be happening for quite awhile.

I think I’ll start F.E.A.R. 3 next.

Thanks for reading and remember to come play Burnout Paradise (with Big Surf Island) with members of Evil Guppy [GPY] next Friday, June 14th!

See you then!

Now Playing: June 2012


This month’s Now Playing consists of five games. Let’s get to them.

Upon going back and seeing what I wrote during the month, I only did this one blog post. In it I mentioned my improvement of my times in Survival and Time Attack of Super Street Fighter II: Turbo Revival. I did a get a few times even better. Allow me to list them now.

vs. 30
Was 2:39:92 and now 2:08:79

vs. 50
Was 5:15:98 and now 4:32:82

vs. 100
Was 11:41:92 and now 11:25:95

vs. Shin Akuma
Was 12:78 and now 11:03

vs. All
Was 4:21:06 and now 3:51:43

In other arcade style action I played Super Hang-On and Alien Crush doing fairly well for myself as you can read about in the previous post linked above.

One game I forgot to update you on was Yakuza 2. I ended up finishing it on the first day of this month with 20 hours and 19 minutes of game time.

The game overall felt too easy and this was probably because I chose Easy to begin with. I was afraid of the fights against bosses since I remember having such a frustrating time with them in the first game. I also was a bit disappointed in the story itself. It didn’t pull me in as the first game’s did. This doesn’t mean you should stay away from this sequel since it’s definitely a step up from the previous entry. I think I just hyped myself up too much for it. All in all, it’s still a great brawler.

Another fantastic game I finally got around to playing was Lost Planet: Extreme Condition. Last time in the blog post linked to above, I mentioned my problem with the difficulty spike on the Mission 6 boss. Once I passed it the game settled down and got back to the business of fun.

One thing I really liked about this game was how more slower paced it was versus all of the Western style shooters. It’s definitely not afraid to say “Hey, I’m an Eastern shooter.” I hate it when Japanese developers try to make a Western style game like with Quantum Theory. Stick to what you’re good at.

My total game time was 7 hours and 35 minutes. I also played some multiplayer against Usagi704 and hope to play some more against Madtyger and her crew soon. I’m relying on them since nobody’s playing Lost Planet online anymore.

Thanks for reading, folks! Have a good one!

The Green Eye Buzz Kill


Hey there everybody! I haven’t posted about my gaming exploits in almost three weeks. It’s time to get on that.

The last time we talked I had listed what my best times were in Super Street Fighter II: Turbo Revival on the GBA in Survival and Time Attack modes. I improved a few of them and shall list them below.

vs. 30
Was 2:55:45 and now 2:39:92

4 Boss (Balrog, Vega, Sagat, M. Bison)
Was 53:52 and now 46:66

vs. Shin Akuma
Was 13:82 and now 12:78

vs. Ryu, Ken, Shin Akuma
Was 46:89 and now 38:73

vs. All
Was 4:41:62 and now 4:21:06

During this past week I purchased the arcade version of Super Hang-On on PSN. You can set scores in the original arcade mode or set times on a leaderboard in the Trials mode. The latter I’ve been playing a bit to best Usagi704. At first I did, but he’s since improved on a couple of the tracks. My current times set are as follows.

3:19.08 (Beginner)
5:50.75 (Junior)
8:39.27 (Senior)
11:51.37 (Expert)
30:01.30 (World – all four tracks strung together.)

On Sunday I played some of Alien Crush and managed to set a second place score on the PS3 scoreboard of 65,040,600.

The main game I’m playing at the moment is Lost Planet: Extreme Condition. I’m currently at the Green Eye boss fight of Mission 6 with three hours logged so far. Up until now it’s been quite fun despite the deliberately paced combat. I say “up until now” because I’ve tried to pass the fight with Green Eye several times to no avail. It was really frustrating to a point where I had to stop playing and get my mind on something else (like writing this blog post).

In Lost Planet your, what the game calls, T-Eng drains over time. When you take damage this energy drains faster to automatically heal you. If it runs out then you will simply have less than full health when hit. Getting more isn’t usually a problem.

When in this fight with Green Eye this mech (called a VS) you’re in drains T-Eng much faster when using its abilities like hovering and dashing. This shouldn’t be a problem, but becomes one when the rules are changed. If T-Eng hits zero the game automatically ejects you from the VS and you die.

This isn’t consistent with any previous time my T-Eng displayed zeros on the HUD. It effectively makes my T-Eng equal to health, but isn’t not like the VS I’m in for this boss fight doesn’t have its own health meter because it does. You can now probably see why I was highly annoyed at this game.

LP1 still a fun experience outside of this buzz kill.

Until next time game on!