
Sonic Riders review by Hart704
Difficulty: Easy
Learning Curve: 0 to 30 Minutes
Time Spent: 10 to 20 Hours
Gameplay: 8
Graphics: 8
Sound: 7
Value: 6
Tilt: 6
7.0 good
“Almost, but not quite”
Loved it and hated it.
A couple of weeks ago I was told that I’d either love or hate Sonic Riders. After playing it for the last few days I’ve found out that I love and hate it.
So what do I like about Sonic Riders? Overall, I enjoy the unique racing mechanics that are in the game. The tricks are very easy to pull off and fun to perform. I use the “Speed” characters (ie: Sonic, Amy, Jet, etc.) the most because of the ease of grinding the rails on the certain parts of the track. I originally thought that the rings were useless other than being the game’s currency. As it turns out collecting 30 and then 60 rings will replenish the “air” meter and makes the boost last a little longer.
Here’s what I dislike about Sonic Riders. The “Power” characters (ie: Knuckles, Storm, etc.) aren’t that interesting to use because they’re only for knocking enemies and obstacles out of the way. The “Flying” characters (ie: Tails, Wave, etc.) are difficult to get though their designated rings. I don’t understand how to do it at all and that’s after reading the manual. The rubber band AI is really annoying. I don’t feel I have a chance in hell of beating the sixth track in the story mode. “Riding the turbulence” is an interesting idea, but it doesn’t work so well in the game. It feels like you’re trapped in a smaller track within the track if that makes any sense in the way I worded it. Also, jumping up to a higher part of the track is extremely hard to do and I’ve only done it by accident.
With all of the complaints that I have I don’t feel that the game is a total loss. Some excitement can be had. I enjoyed the time trail mode the most.
I really feel that improvements can be made in a sequel if Sega, and specifically Sonic Team, wanted to go that route. With that said, I found it ironic that Play magazine has a “first look” at Sonic Riders 2 in their September ’07 issue. Here’s to hoping that the potential that I see in the current game comes about in the possible sequel.
Recommend this review.
Sega Nerds:
Sonic Riders Zero Gravity maybe coming to Wii and PS2
Sonic Riders sequel… For real