In that same second hyperlink above I also talked about my time with Henry Hatsworth in the Puzzling Adventure. I was probably around world 3 at the time. I’ve since progressed to 5-1. Skills I didn’t know about until I watched this longplay video (by one of the people behind the game’s development) included the ability to power-up projectile attacks with the puzzle mode. You’ll see what I mean in the video. You’ll also see show difficult the game is in comparison to earlier worlds like world 3. In fact, this is why I have to sadly report I’m done with the game. It just feels unfair at times and more so on 5-1 than ever before.
I really liked what I played of Henry Hatsworth up until that point. I don’t want to sour the memories of the fun I had by getting pissed off. It’s unfortunate, but I will be moving onto the next game I have planned to play.
Speaking of which, I never did list what those other DS games were. They are Solatorobo: Red the Hunter (the next game I’ll be starting), Steal Princess, and Kirby: Mass Attack.
If you’ve been keeping up with what I’ve been playing as of recently, then you know I’ve been focusing on playing games on the Game Boy Advance. I previously played Power Rangers Time Force and Tony Hawk’s Pro Skater 3 to varying outcomes. This time I played CT Special Forces, Gunstar Super Heroes, and The Scorpion King: Sword of Osiris.
I was introduced to CT Special Forces with the sequel about 11 years ago. Since then I had picked up the first game and finally got around to playing it. The look of the game graphically reminded me of the Metal Slug series by SNK. It has quite the lengthy levels and some interesting variety in gameplay. Other than running and gunning you’ll also pilot a chopper in vertical shoot-’em-up stages, parachute and try to stick the landing, and sniper sequences. All are fun small diversions from the main activity of getting to and defeating the boss of each level.
Gunstar Super Heroes is the GBA sequel to the Treasure classic on the Genesis released 12 years after. If you’re familiar with either of these games then you’ll know what the other has in store because they’re roughly the same. My problem with Gunstar Super Heroes was the dice rolling section late in the game where it’s like a board game and it selects what you fight against. I had gotten to a point where I couldn’t get to the end of the board. I just kept rolling badly and going around in a circle. If it wasn’t for this section I would’ve been happy to finish it. A fantastic game otherwise.
Final game is the movie-based The Scorpion King: Sword of Osiris. It’s much better than its console counterpart of 2002. WayForward handled the development and it shows. Just like Treasure, WayForward makes high quality titles. While this game is a basic side scroller, this Scorpion King game does what it does well. Like with CT Special Forces above, The Scorpion King: Sword of Osiris has very long stages, but once you get the skills it becomes much easier. An unexpectedly fun game such as this comes recommended.
As you may remember I traded-in a stack of Atari 2600 games a couple of weeks ago. I finally got around to using the credit acquired which totaled $50. With this I ordered four games.
X2: Wolverine’s Revenge
Not so much based on the 2003 film, X2, as it is a small off-shoot story being on the GBA and all. It interested me when I looked up the developer of Bruce Lee: Return of the Legend and found out it was the same as this game, Vicarious Visions. They seemed to do some decent portable titles at the time.
Crash Bandicoot 2: N-Tranced
The developer just mentioned also was responsible for this game as well. It’s exactly what you’d expect in a Crash Bandicoot game expect in 2D.
Alright, back again and this time I show off a total of 21 games and 2 systems that I’ve added to my collection.
In the past some of you have wondered how I get all of this stuff. It’s all thanks to a wizard or if you’d rather a different reason, then we’ll go with Joe Pesci. Thanks Joe! (lol) In the end it’s about what I got not how I get it. So let’s get to the goodies.
First up is two Game Boy Pockets, one blue (eBay) and one green (eStarland.com). I invite you to check out this video I made that shows me testing the unopened green Game Boy Pocket for the first time.
Now for the games. The picture above is to give a perspective of the many games I bought. Below are more detailed shots via links of smaller groups. Group #2 are actually replacement games as the ones I already owned were working fine, but the label color didn’t match the disc color.
I was thinking of plans for future blogs/videos and I thought of showing off sections of my collection that were requested by you all. I’m not going to do a multi-part of all my PS2 games or anything really long like that. However, I’m willing to show games that I have from a certain series or something similar like that. Maybe even with some gameplay footage at the end to spice things up a little. So if you’d like to suggest something, please do. Just remember to check out my game collection list to see what I have first.
Like always, I’ll put up another blog here soon. So thanks for reading.
Radical Entertainment is one of those companies that’s been developing games for years now and sometimes you wonder how they’ve survived with some of the crap that they produce. Then you realize that most of the games that they’ve made have been based on popular licenses at the time. Whether it’s NES games based on The Terminator and Wayne’s World to more recent efforts like Scarface and the upcoming Crash of the Titans, it’s pretty clear that you really shouldn’t expect much.
However, with that said, they do have some exciting games once in awhile. The perfect example for me is The Incredible Hulk: Ultimate Destruction. After a mediocre game based on an equally mediocre movie, 2003’s Hulk, Radical Entertainment gave The Incredible Hulk license a second go with resounding success.
Only three other games were considered better than The Incredible Hulk: Ultimate Destruction and they are: ESPN X-Games Pro Boarder (PS), MTV Sports: Snowboarding (PS), and The Simpsons: Hit & Run (PS2, GC, XBOX).
It seems that if the crew at Radical could get themselves to use their imaginations and creativity a lot more that they would probably make entertaining and exciting games much more often.