Over the last week the two games I’ve been most concentrating on are Beyond Oasis and Prince of Persia: Revelations.
Before I get to either of those games, however, I’d like to briefly speak about Golden Axe III. Originally only released in Japan with a quick visit to North American via the Sega Channel, it has been known for being quite poor in comparison to the two previous entries. I tried playing it seriously this time around with Level 4 being as far as I was able to get. Enemies don’t always react to getting hit and they have annoyingly hard to avoid jumping attacks in several situations. Not to mention the character selection is nothing to write home about. Blocking is a new thing which is not easy to do on purpose and with enemies also able to block make for frustratingly longer boss fights. Not recommended.
About three years ago I started playing Beyond Oasis via Sonic’s Ultimate Genesis Collection (The Story of Thor: A Successor of The Light via Sega Mega Drive Ultimate Collection) because of Retro Revival Week. I got back to it this last week and it has been surprisingly fun. It’s usually considered an RPG, but overall I’d say it’s more of a non-linear beat-’em-up, but there are a few RPG elements to keep up interest. I just finished getting the fourth and final spirit to help out when needed. Now it’s onto the castle.
Finally on the PSP I’ve been going through Prince of Persia: Revelations. It’s a port of Warrior Within just with new areas to traverse. When going to the Throne Room the path changes part way through to the Courtyard/Guard Tower. On the way to the gears side of the tower the new area is The Puzzle Chamber. Getting to the Gardens section requires going through the Underground Spring, River, and Cave. These latter sections have really bad textures. I’m sure once I get the Wraith mask I’ll be greeted with additional new areas.
One bug which came up during Usagi704’s playthrough of Warrior Within on Xbox also appeared for me in Revelations. After defeating Kaileena for the first time and the Prince thinks he won and then getting chased several times by the Dahaka and raising the alter in the middle of the room. Climbing up to it to escape was impossible. At the top the game didn’t think you were so an invisible wall was in the way. Reloading the last save point (Beach – Present; The Long Way Home) after quitting to the main menu helped solve this problem.
Outside of that Xbox version bug the only other problem is the sound in cutscenes playing a little after they should. Otherwise the translation to the portable screen is pretty good.