I was crusin’ down Phendrana Drifts in my 6-4. Getting those upgrades and knockin’ around foes when I picked up my last missile expansion for 100%. This good feeling was soon trashed as I eventually found myself fighting Ridley.
The first half of the battle was fine, but once he landed and no longer could take flight Metroid Prime’s controls let me down once again. I know I was dodging at the right time when Ridley rushed in with a charging attack, but the controls didn’t cooperate leaving me to get smacked just about every time. I barely had any health left after the fight.
If that boss battle wasn’t annoying enough, the Impact Crater area had more in store. Fission Metroids appear here. They split into two and then are only damaged by the beam weapon of the same color. As you know, the color palate in Metroid Prime is more muted than in some other series titles. Because of this I had a terrible time telling which color they were. It was too much to bear and I decided to end the game there.
I did see a video featuring the boss fight of the game’s namesake. It was the usual consistent switching of weapons to match boss color. It also doesn’t help that bosses overstay their welcome too. Battling them takes way too long to be enjoyable and then to top it off this thing has two forms. Uggh!
I was at least happy with my 100% item collection in the game. Thankfully, Metroid Prime was fun the majority of the 12 hours and 11 minutes I spent with it.
It’s time for another scintillating Hart & Usagi Podcast episode. We talk about DigitalTrends.com’s Top 25 SNES games article, the cancelled Jak 4, and we get excited for announced titles such as Mafia 3, Mirror’s Edge: Catalyst, and Dark Souls III. All this and more!
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Lately I’ve been playing a suggested game by @NiceGuyNeon and it has been Metroid Prime. He considers it one of the greatest games of all-time. Obviously he isn’t alone. Metroid Prime is consistently ranked in the top games lists just about everywhere you look.
Of the over four hours I’ve played my opinion of the game being less great than its earned reputation has mainly to do with the Gamecube’s controller. I’ve never been a fan of said controller. It’s average, but not great. Sure Nintendo has always used their own odd controllers to greater effect than most third parties have. However, the controls for the game’s camera are just horrible. The plunger-like L button serves as a lock-on for enemies giving you the ability to strafe, but it also allows strafing when held outside of combat too. It sounds great, but feels clunky. The manual aiming on the R button isn’t any better. You’re always fighting against the camera wanting to center itself which makes for a lot of shaky shots that I can’t rely on.
Otherwise, I’m still having fun. Yes, I have been using a walkthrough to minimize my frustrations with knowing where to go and what to do, but I’ve been doing this for every Metroid game I’ve ever played. It doesn’t lessen the experience for me and I liked the Game Boy Advanced titles, Fusion and Zero Mission, quite a bit.
On this edition of the Hart & Usagi Podcast we talk about how awesome Platinum Games is and how much EA isn’t. We also give our thoughts on what being an “indie” game is. All this and more can be yours with a simple download of the episode below.
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The unwarranted attack on video games continues and this time it comes in a small amount from an unlikely source. Also some fun announcements like new versions of Divekick and cheap Virtual Console games. Join us for all of this and much more as we “drop da mic” on episode 25 of the Hart & Usagi Podcast!