As you would know if you’ve been keeping up with my gaming habits of this fine month of November, you’ll be familiar with my TMNT Month gaming event (#TMNTNov on Twitter). I played through all sorts of games bearing the Teenage Mutant Ninja Turtles license. From beat-’em-ups to fighting games (mostly beat-’em-ups) here’s a summary of what I played and links to blog posts with more details.
I did spend about the first week finishing up Dark Souls from my previous 4th annual Halloween gaming event. It took me 61 hours and 45 minutes to beat the game at level 99 as a Sorcerer. Check all those juicy details under the “dark souls” tag.
My main focus for TMNT Month was the PlayStation 2 and original Game Boy trilogies.
I first finished Teenage Mutant Ninja Turtles: Fall of the Foot Clan and Teenage Mutant Ninja Turtles II: Back from the Sewers. They were as basic as beat-’em-up get and I had fun though we can all do better. Then I made my way through the 2003 Teenage Mutant Ninja Turtles. Again it wasn’t much more than following the story of the show and giving shallow gameplay.
I had mentioned how I was going to play Teenage Mutant Ninja Turtles III: Radical Rescue on the Game Boy. Try as I might it was just too confusing for me to find my way through. It also didn’t help to have Mega Man style respawning enemies and a short health bar. I simply left it listed as not started.
My most frustrating time with any game that I finished was Teenage Mutant Ninja Turtles 2: Battle Nexus. It really is not fun on any level and I was happy to be rid of it when it was over. However, I was surprised with how not frustrated I was with Teenage Mutant Ninja Turtles 3: Mutant Nightmare. It was a much more friendly and welcoming experience. I liked how it was more upbeat than the previous two games. It was much easier, but I’ll take that any day over making me want to pull my hair out or kick the cat. I also explain TMNT3’s port of Turtles In Time. The sound/music is all kinds of screwed up. Check out the above link for more on that.
Finally I ended on an overall good note for the month with Usagi704 kicking my ass in Teenage Mutant Ninja Turtles: Tournament Fighters on the Super Nintendo. 16-bit Turtles games are where it’s at! Regardless of them being on the SNES or Genesis you just can’t go wrong with any of them. Everything since is garbage in comparison though you may find a little bit of fun with TMNT from 2007.
My final blog post for TMNT Month will be a Complete In Box Fridays article tomorrow with said game based on the 2007 CG movie. See ya then!
Last Wednesday I talked about Teenage Mutant Ninja Turtles 2: Battle Nexus. I was up to stage 10-1 at that time. Since then I have finished it. It’s the least exciting of the three games based on the 2003 television series. Cheap bosses don’t help much, but it was funny to see Shredder do his version of M. Bison’s Psycho Crusher.
The next day I started up the third game, Teenage Mutant Ninja Turtles 3: Mutant Nightmare. This title was structured differently enough to be more tolerable. Notice I didn’t say it was all that fun. Instead of switching between characters you’d have control over one and the others are controlled by either other players or the AI. I was quite surprised by how well the AI did in combat and at picking up crystals for currency. More abilities and shorter levels made for a game that’s king, but only because of how less frustrating the whole experience was.
The big bonus unlockable in TMNT 3 is the “arcade version” of Turtles In Time. I say “arcade version” because the music and sound effects were all changed. The intro and game ending credits are completely missing. The theme played is from the 2003 show and that’s just wrong. Way wrong. The background stage music is doable, but absolutely forgettable. The sound effects are less than stellar too. If it’s any consolation the game at least plays the same. I actually had more “fun” playing the main story mode for Mutant Nightmare than this empty shell of my childhood memories in the arcades.
A word to the wise about TMNT games. Stick with the 16-bit home console games. They’re the only ones which are consistently good and actually fun to play.
This is the third and, thankfully, the final game in the very bland series of Konami beat-’em-ups based on the excellent 2003 series TV show. I give to you Teenage Mutant Ninja Turtles 3: Mutant Nightmare.
This game follows the events of season three and does so with pretty much the same game engine as the previous title, Battle Nexus.
It’s good to see that TMNT 3 isn’t very costly at $12 for a complete copy if you feel the want (or need) to buy it.
FYI: Check out yesterday’s new episode of the Hart & Usagi Podcast if you haven’t already!
Where do I begin with Teenage Mutant Ninja Turtles 2: Battle Nexus?
The previous game, Teenage Mutant Ninja Turtles (2003), wasn’t very good, but in comparison to this game it wasn’t as frustrating. It was mainly tedious because you had to complete each stage four times if you wanted to switch characters. I don’t know whether that’s a plus or a minus.
Battle Nexus, on the other hand, allows for all four of the Turtles to be available at anytime at the press of a button. This sounds great, but the way I’ve been playing I’m usually in control of Leonardo. He’s the best one for combat in that his dash can knockdown enemies. It’s quite useful when getting swarmed.
The other Turtles are only useful in certain situations. Donatello can interact with consoles, Michelangelo can clear larger jumps with his jump attack, and Raphael can push heavy objects. As you can probably imagine, Raph is the least used of the group.
If there’s anything positive to say about Battle Nexus it would be that the stages do present a variety of objectives. Each stage has one thing to do, but it’s changed up every so often.
I’m currently at stage 10-1 with only nine to go after.
Considered “a step backward into a large chasm” by Alex Navarro’s GameSpot review, Teenage Mutant Ninja Turtles 2: Battle Nexus is the follow up to Teenage Mutant Ninja Turtles (2003). I’m currently gathering information that’s mirroring this opinion in the first few levels as I started playing it yesterday.
Based on the excellent second season of the TV show, Teenage Mutant Ninja Turtles 2: Battle Nexus takes it’s story mainly from the major arcs. Most notably from several multiple parters like Turtles In Space (5 parts), Secret Origins (3 parts), City At War (3 parts), and the namesake tournament in The Big Brawl (4 parts).
The high cost of this lowly game is luckily only $8 at this time for a complete copy.
This past Tuesday I finished up playing the PlayStation 2 release of Teenage Mutant Ninja Turtles from 2003 for TMNT Month.
The game is a beat-’em-up, as I’m sure you aren’t surprised by, and not necessarily a good one. You can select from any of the four turtles to tackle a stage. Oddly, however, it isn’t until the bonus stage after stage one that you can start using a jump attack. This may not seem like a big deal until you realize that these stages are quite long with multiple sections to get through.
I selected Donatello and once a level is finished you can switch out to one of his other bros, but are forced to play from the beginning. What this means is that if I want to play as Raphael in stage three, I must play from the start (or place left off at) to do so. Once I found this out I just stuck with Don for the rest of the game.
The way you play through each stage is similar to the complaints from reviews of Knack on PS4 (how topical of me). Other than the jump attack granted from stage two and onward, there wasn’t any other moves to pull off. It was just light and strong attacks with the use of normal, electric, and fire shuriken. It quickly became monotonous with the seemingly unending groups of enemies to dispose of.
Just like I said about the first two TMNT games on the original Game Boy, you might get something out of this game if you’re a fan of the beat-’em-up genre, but don’t expect much.
The next two games on tap to play next will be Teenage Mutant Ninja Turtles 2: Battle Nexus on the PS2 and Teenage Mutant Ninja Turtles III: Radical Rescue on the Game Boy.
Welcome to my month of TMNT, or TMNT Month (#TMNTNov on Twitter) as I’m calling it. Very original, I know. This is going to be basically conducted the same as my month of Halloween gaming which ended last week. I’ll be playing various Turtles games and post updates on them. To start it off this week’s Complete In Box Fridays will be about Teenage Mutant Ninja Turtles (2003).
It’s very easy to find someone from my generation that liked the Teenage Mutant Ninja Turtles show from 1987 that ran for ten seasons. I was among them, but I don’t think many of us came back for the 2003 series. I did and I currently like it much more. Granted with both iterations the TV shows did stick around a little too long and ran out of interesting ideas near the end. I suggest watching the first three seasons of the 2003 show. They’re quite good.
When it comes to the games, though, I don’t have any experience with them. This was back before I looked around for many video games outside of the wrestling and fighting game genres. With that said, I did pick this one up because I’m a big fan of the beat-’em-up genre and if I can find something to like about the TG-16 brawler Riot Zone, then I’m sure I can withstand this game. It sounds like I’m bagging on it, but it did only get a combined average of a 58% rating.
On the positive side a complete copy of the PS2 version of Teenage Mutant Ninja Turtles currently goes for $9.50. It’s easy to find and easy on the wallet.