ONE GAME FINISHED, ANOTHER STARTED
As predictable as the sun rises and sets each day, the last two fights against Jingu and Nishiki in Yakuza was a pain in the ass. Jingu’s annoyance was his gun and two soldiers who kept respawning. Nishiki would usually get a knockdown as I was getting up or he’d activate some button mashing of X and/or Square a few times in a row. If it wasn’t for health pickups in the immediate area I would’ve been done for. Finishing those two fights was sadly a feeling of relief and not the feeling of accomplishment it should’ve been. Thankfully the story wrapped up nicely with a little bow on top. My score for Yakuza on PS2 is 4/5 (no half-points).
The score doesn’t really get affected by anything other than the annoying boss fights. Everything else becomes second nature once you get used to them and that doesn’t take very long at all. My total time with the game was 20 hours.
With Yakuza finished (#8 for 2011), I’ve moved onto Kamen Rider Dragon Knight for the DS. Unlike the Wii version of the same game, this one isn’t a port of an earlier Japanese PS2 game. The main part of the game is Ventara Mode where you play as one of the 13 Kamen Riders through 50 missions each (650 total) unlocking various content along the way.
So far I’ve completed all missions for Dragon Knight, Wing Knight, Incisor, Torque, and Sting. Thrust is next.
Something I forgot to mention in my previous blog post. Yakuza 4 officially brought my collection to 800 games! On GameSpot it says 799, but this is because I have the original NBA Jam on SNES twice. Early copies have Charles Barkley, but he was later taken out when Barkley: Shut Up and Jam hit the Genesis. The version with him was the one I had at the time in 1994.
You might have heard articles claiming the overall review scores for THQ’s Homefront as a reason their stock quickly dropping about 25% a few days ago. This doesn’t make any sense.
THQ’s stock didn’t drop 25% because of review scores for Homefront. Here’s how I know. Dante’s Inferno was marketed by EA in a similar manner and received the same scores, which weren’t bad at all, and their stock didn’t fall around this time last year. Not only that, but many, many high profile games get released each year to less than stellar scores and no headlines are made about those stock prices. It has to do with something else and we simply don’t have the answers yet.