Games Finished In 2012


The list below shows every game that I finished in 2012. The total number comes to 51. That’s up 11 from 2011.

1. Metal Slug Advance (GBA) – 1/11
2. Batman Forever (SNES) – 1/14
3. Riot Zone (VC) – 1/15
4. Mortal Kombat via Mortal Kombat Arcade Kollection (PSN) – 1/30
5. Darksiders (PS3) – 2/14
6. Daxter (PSP) – 2/19
7. Super Street Fighter II (SNES) – 2/24
8. Max Payne (PS2) – 2/27
9. Contra (NES) – 3/6
10. Fighting Force (PS) – 3/7
11. Deus Ex: The Conspiracy (PS2) – 3/22
12. Medal of Honor: European Assault (PS2) – 3/26
13. X-Men (PSN) – 4/4
14. Teenage Mutant Ninja Turtles (GBA) – 4/10
15. Super Street Fighter II: Turbo Revival (GBA) – 4/12
16. Assassin’s Creed II (PS3) – 4/17
17. Max Payne 2: The Fall of Max Payne (PS2) – 4/30
18. Yakuza 2 (PS2) – 6/1
19. Super Hang-On (PSN) – 6/14
20. Lost Planet: Extreme Condition (PS3) – 6/23
21. Prince of Persia: Warrior Within via Prince of Persia Trilogy (PS3) – 7/1
22. Prince of Persia: Revelations (PSP) – 7/21
23. Beyond Oasis via Sonic’s Ultimate Genesis Collection (PS3) – 7/24
24. Neo Contra (PS2) – 7/25
25. Tony Hawk’s Pro Skater (PS) – 7/30
26. Tetris DS (DS) – 8/6
27. Tetris DX (GBC) – 8/8
28. Tony Hawk’s Pro Skater 2 (PS) – 8/17
29. Rise to Honor (PS2) – 8/19
30. Klonoa: Door to Phantomile (PSN) – 8/22
31. Half-Life 2: Episode Two via The Orange Box (PS3) – 8/29
32. Mortal Kombat II via Mortal Kombat Arcade Kollection (PSN) – 9/4
33. Mortal Kombat II (SNES) – 9/5
34. Devil May Cry via Devil May Cry HD Collection (PS3) – 9/7
35. Crash Commando (PSN) – 9/14
36. Teenage Mutant Ninja Turtles II: The Arcade Game (NES) – 9/23
37. Teenage Mutant Ninja Turtles (FC) – 9/24
38. Castlevania: The Adventure Rebirth (VC) – 10/5
39. Marvel Super Heroes via Marvel vs. Capcom Origins (PSN) – 10/10
40. Alien Storm via Sonic’s Ultimate Genesis Collection (PS3) – 10/17
41. Streets of Rage 2 (PSN) – 10/27
42. Growl via Taito Legends 2 (PS2) – 10/30
43. Contra (FC) – 11/1
44. Prototype (PS3) – 11/16
45. Need for Speed: Most Wanted (PS3) – 11/22
46. Burnout 3: Takedown (PS2) – 12/2
47. Castlevania: Aria of Sorrow via Castlevania Double Pack (GBA) – 12/7
48. Super Street Fighter IV: Arcade Edition (PS3) – 12/8
49. Mighty Morphin’ Power Rangers (SNES) – 12/10
50. Castlevania II: Simon’s Quest (NES) – 12/13
51. Call of Duty 4: Modern Warfare (PS3) – 12/18

August, September, and December proved to be the best months for beating games with 6 in total for each with a monthly average of 4.25.

When it comes to earning those fancy trophies, I was able to earn 207 last year. One of them was a platinum from Assassin’s Creed II in April.


Now Playing: November 2012


Only four games played this past month, but all where finished giving me 45 total beaten in this calendar year.

The first two were quite quick. Contra on the Famicom you know I can breeze through. Growl, however, is a Taito developed arcade beat-’em-up which is not much remembered today.

I played it thanks to the PlayStation 2 version of Taito Legends 2. The whip is king of all ways to attack as I saw during a speed run. Usagi704 and I completed the game together on Easy and then I later tackled it on Normal. The final boss has an alien bust out of him during the fight and it makes for a much different tone than the whole rest of the game up to that point. It felt like one of Vince Russo’s WCW wrestling storyline swerves for the sake of it.

Those of you that don’t follow me on Twitter didn’t get to read my thoughts on Prototype. If you’ve played any of The Incredible Hulk: Ultimate Destruction or the game based on the Hulk movie starring Edward Norton, then you know what to expect. It’s roughly the same sans Hulk.

I started on Normal difficulty, but once I got to the mission titled “The Altered World” I just couldn’t escape the military and had to restart on Easy. You know it’s a no fun, pain in the ass, rage quit moment if I easily remembered the name of the mission and no others. It was either I got away quickly within seconds or it was simply never going to happen.

When Prototype was fun, it was lots of fun. When it wanted to be an ass, it was really Hulk smash rage quit inducing. So much so at certain points that I took Prototype 2 off of my wish list. Whether the sequel is nearly as bad with difficulty spikes I won’t know because I’m not likely to get it.

Overall combat and movement was a blast once powered up. However, I don’t recommend this game because of the difficulty problem along with a few technical issues. I had to restart the last phase of the final boss battle because the game sort of froze on me. Get last generation’s Ultimate Destruction instead.

Finally, I purchased, played, and beat the new Need For Speed: Most Wanted developed by Criterion. I already posted a review focusing on the single player portion so I won’t be talking about that here.

I did play a few rounds online since then. I ended up finding out that anything unlocked offline doesn’t translate to the online portion. These are separate where you have to unlock everything once again. Even the colors have to be unlocked. I wasn’t a fan of this nor did I like the overwhelming amount of information that was on screen at any one time. I’m certain I won’t be playing this game for anywhere near the close to the 430 hours I’ve put into Burnout Paradise since 2008.

Prototype – 15h27m; Easy; 31/31 Missions; 15/41 trophies
Need For Speed: Most Wanted – 20h10m; 92%; All Most Wanted defeated; 35/47 trophies