Now Playing: December 2019


The previous three months has been a trying time to find a game I can get into. I succeeded, but the percentage was low. The racing games of Hydro Thunder (PS), Burnout 2: Point of Impact (PS2), and Flatout 2 (PS2) were more of the usual rubber-banding AI opponents that can make for a frustrating experience.

Flatout 2 had the worst of this issue, but the most annoying problem was the destructible track elements that got in the way on later laps once they were destroyed the debris was laying about. Burnout 2’s deal was solely the issue of the AI being perfect. I was having fun even when not winning, but once a certain mountain area track was what I was currently racing there seemed to be no way to progress regardless of the car I selected. Arcade racer Hydro Thunder was fun, but the bare bones presentation and odd decision to lock tracks behind a currency earning progression system was where I fell off of this one.

I then went to portable side of gaming with my DS Lite and PSP. I was hankering for some Puzzle Quest, but Puzzle Quest: Galactrix was too much of a departure of what made the first game so enjoyable. On top of that they added timed puzzle to complete. This is not what I call a fun Puzzle Quest experience. It was an immediate turn this game off moment.

I had the sequel on hand so I inserted the cartridge for Puzzle Quest 2. It was much more of the traditional fun game with additions that are much more welcome. There isn’t any timed puzzled, thankfully. I didn’t complete the game, but at least I had gotten my fill of Puzzle Quest in a more satisfying way.

Medal of Honor Heroes 2 was a first person shooter, as one would expect, but it’s on the PSP. Because of this everything hinges on how good the controls are. They’re…decent. It’s not a quick reflexes style of the recent Call of Duty titles on home consoles. It’s quite plodding to be very honest. That’s not necessarily a bad thing, but it does mainly suffer from AI that can aim accurately. This is bad when you’re under a time limit to get out of a base that’s going to explode! This is precisely the scenario I was in when I hung this game’s boots up and moved on.

The game I moved onto was a 2019 released game, if you can believe it. It was The Ninja Saviors: Return of the Warriors. Not a new game in practice since the original version was from 1994 on the Super Nintendo. I love the original and this is definitely a worthy improvement. I’m not fond of the two new characters or that you can’t grab and throw the level 1 boss, but otherwise it’s excellent. The game didn’t need a two-player mode, but it’s done well enough with both players sharing the life and blaster (battery in the new version) meters.

Finally, I not only bought The Ninja Saviors: Return of the Warriors in the last month or so, but I was also given Bloodstained: Ritual of the Night by Usagi704 for Xmas. My total new games for the year of 2019 is a big ol’ seven.


In The Anticipation Zone III

I’ve decided to do a third top ten most anticipated games article after looking at the previous two. The thing that caught my eye about the first post in January 2007 is that four of the ten games listed are still not out. The second post was written soon after E3 back in late July. This list will be revision number three and will consist of games that I’m excited for the next ten months.

Dark Sector by Digital Extremes
PS3, X360 – March 25, 2008

The whole premise of basing combat around a crazy looking circular blade was sweet to begin with. But then the developers went and added a visceral experience that includes elemental extras like fire, ice, and electricity. To say that I’m interested in this title is somewhat of an understatement.


God of War: Chains of Olympus by Ready at Dawn
PSP – March 4, 2008

I’ve totally been a fan of this series since the beginning so it goes without saying that I’ve signed up for this adventure quite awhile ago. I haven’t played the demo and I don’t feel the need to since I know what to expect and I can’t wait to swing those dual blades once again!


Dragon’s Lair by United Coders
PSP, DS – Q1 2008 (DS) | Q4 2008 (PSP)

The visually exciting 1983 arcade game finally comes home in all of its original glory.


Mercenaries 2: World in Flames by Pandemic Studios
PS2, PS3, PC, X360 – TBA 2008

Here’s a game that’s slipped by on several release dates, but I’m still going to be there whatever the release day actually is. I haven’t played a game with the kind of misc. mayhem that’s offered in this upcoming game since I last played The Incredible Hulk: Ultimate Destruction over a year ago. Because of that I’m still really looking forward to World in Flames.


Sonic Chronicles: Dark Brotherhood by BioWare
DS – TBA 2008

Sonic the Hedgehog in a role-playing game? That’s all you’d have to say to get me interested in this DS exclusive. And that’s coming from someone that’s nowhere near a big fan of Sonic games. Add on top of that the involvement of BioWare as the developer of the game and you know you’ve got quality.

Other anticipated games of 2008:
Lego Batman by Traveller’s Tales
PC, PS2, PS3, X360, DS, WII – Q2 2008

Ninja Gaiden Dragon Sword by Team Ninja
DS – March 20, 2008

Metal Slug 7 by SNK Playmore
DS – TBA 2008

Haze by Free Radical
PS3 – May 20, 2008

FlatOut: Head On by Empire Interactive
PSP – March 11, 2008