Now Playing: December 2019


The previous three months has been a trying time to find a game I can get into. I succeeded, but the percentage was low. The racing games of Hydro Thunder (PS), Burnout 2: Point of Impact (PS2), and Flatout 2 (PS2) were more of the usual rubber-banding AI opponents that can make for a frustrating experience.

Flatout 2 had the worst of this issue, but the most annoying problem was the destructible track elements that got in the way on later laps once they were destroyed the debris was laying about. Burnout 2’s deal was solely the issue of the AI being perfect. I was having fun even when not winning, but once a certain mountain area track was what I was currently racing there seemed to be no way to progress regardless of the car I selected. Arcade racer Hydro Thunder was fun, but the bare bones presentation and odd decision to lock tracks behind a currency earning progression system was where I fell off of this one.

I then went to portable side of gaming with my DS Lite and PSP. I was hankering for some Puzzle Quest, but Puzzle Quest: Galactrix was too much of a departure of what made the first game so enjoyable. On top of that they added timed puzzle to complete. This is not what I call a fun Puzzle Quest experience. It was an immediate turn this game off moment.

I had the sequel on hand so I inserted the cartridge for Puzzle Quest 2. It was much more of the traditional fun game with additions that are much more welcome. There isn’t any timed puzzled, thankfully. I didn’t complete the game, but at least I had gotten my fill of Puzzle Quest in a more satisfying way.

Medal of Honor Heroes 2 was a first person shooter, as one would expect, but it’s on the PSP. Because of this everything hinges on how good the controls are. They’re…decent. It’s not a quick reflexes style of the recent Call of Duty titles on home consoles. It’s quite plodding to be very honest. That’s not necessarily a bad thing, but it does mainly suffer from AI that can aim accurately. This is bad when you’re under a time limit to get out of a base that’s going to explode! This is precisely the scenario I was in when I hung this game’s boots up and moved on.

The game I moved onto was a 2019 released game, if you can believe it. It was The Ninja Saviors: Return of the Warriors. Not a new game in practice since the original version was from 1994 on the Super Nintendo. I love the original and this is definitely a worthy improvement. I’m not fond of the two new characters or that you can’t grab and throw the level 1 boss, but otherwise it’s excellent. The game didn’t need a two-player mode, but it’s done well enough with both players sharing the life and blaster (battery in the new version) meters.

Finally, I not only bought The Ninja Saviors: Return of the Warriors in the last month or so, but I was also given Bloodstained: Ritual of the Night by Usagi704 for Xmas. My total new games for the year of 2019 is a big ol’ seven.


Now Playing: June-July 2018

After over three months of playing Yakuza 4 off and on (mostly off), I have finished it. Vets of the series like usagi704 and others will scoff at the fact that I didn’t do any side missions/activities. I enjoyed the main story and I just wanted to focus on that. It took me long enough as it was and I didn’t want it to take any longer.

Of course Kiryu is the best of the bunch simply because he’s had three previous games all to himself. Of the new trio of characters I liked Akiyama the best with Tanimura and Saejima second and third, respectively. All were will written and voice acted. Tanimura’s fighting style was the most divergent from the rest. He used more holds and throws than outright brute strength.

Character progression, I felt, was hampered with the four characters being split up into individual sections of the game, but the story faired much better because of it. You didn’t know how all these guys and their events would tie together, but it was a pleasure in finding out and seeing it through.

I also, during this time frame, played and finished the 2001 arcade game Sengoku 3. I played it via the Wii Virtual Console with the pro controller. It was initially difficult and I did opt for the max of nine lives in the options menu, but eventually I did manage to beat it. Damage dealt to the player is quite high, but it’s doable with the correct battle strategy.

As a birthday gift I received Puzzle Quest: Galactrix from my bro.


Now Playing: April 2011


For the month of April I managed to finish three more games: Kamen Rider Dragon Knight for DS, Tetris for PS3, and Uncharted 2: Among Thieves. The former two games I talked about here earlier in the month. I also played some of Dragon Knight on Wii with my nephew and Kamen Rider Climax Heroes OOO on PSP which I laid out in this blog post.

The blog post linked to above was also where I first talked about starting Uncharted 2: Among Thieves. Since then I’ve played the rest of the way through it. See the full list of my finished games for 2011 here.

I’m not sure if it’s just me, but the pace of Uncharted 2 felt a bit quicker than that of the previous game. I enjoyed both games, but this one was enough improved to where I do like it better.

Being a connoisseur of Nathan Drake’s kind of humor, I particularly liked his character and his interactions with Harry Flynn. My favorite quote of the whole game was in Chapter 24: The Road to Shambhala where Drake says to Flynn “You, asswipe. Gimme your lighter.”

I wasn’t much of a fan of the few stealth sequences from early on in the game where being seen required to restart the area. As long as I could shoot it out with the enemies left it wasn’t bad at all later on.

Uncharted 2: Among Thieves – 13h53m; 57/100 Treasures; 23/48 Trophies (48%)
Kamen Rider Climax Heroes OOO – Stage 10 in Ragnarok Mode
Tetris – 3/12 Trophies (25%)
Kamen Rider Dragon Knight (DS) – 650/650 Total Missions

Surviving Uncharted 2


I just recently started playing Uncharted 2. I had it on my scheduled to play list on my Backloggery page ever since the date for the third game was announced.

I love the much improved grenade throwing over the Sixaxis way from the first game. Otherwise, it feels like slipping into a pair of old comfortable shoes. My current progress is 25% complete at 2 hours and 28 minutes with 7 treasures found.

Something I finished this last week surprisingly isn’t a game. Chris Jericho’s first book, A Lion’s Tale, was quite entertaining to read. I especially enjoyed reading about his time wrestling in Japan and WCW.

I’d probably like it about as much as Mick Foley’s first book, Have A Nice Day, if it didn’t have a number of grammar errors. At least it wasn’t anywhere near as bad as Controversy Creates Cash, the horrible book by Eric Bischoff. That one was rife with grammar and spelling errors.

I give it a 3 out of 5. If I gave scores with a tenths place it would be a high 3.

Back to gaming. On my PSP I’ve been playing the Ragnarok mode in Kamen Rider Climax Heroes OOO which helps to unlock other characters to play as. My favorite Riders to play as so far have been Kiva in Emperor form, W in FangJoker form, and PunchHopper.


Last Sunday on the Wii I popped Kamen Rider Dragon Knight back in for the first time since last June and played against my nephew. He was surprisingly a good sport despite losing every match. I had a small amount of trouble whenever he chose Incisor or Survive Mode Wing Knight unless I had Wrath. He’s a beast and helped me get a perfect every time I used him.


That’s it for now. Thanks for stopping by!

What’s That? Another Game Beat?


I started playing the new version of Tetris on the PS3 and I really like it. The multiplayer options are pretty diverse. Usagi704 and I played the Shared variant where the playfields of both players overlaps a little bit. We ended up lasting for a full 30 minutes! It was a lot of fun and playing Tetris again reminded me of why it’s my favorite puzzle game of all time. It’s simple to grasp, but hard to master though fulfilling when you do.

Surprisingly, in this new version most of the variants work well unlike Tetris DS where the Nintendo theme of the game was obviously more important and what the extra modes were based around.

I’m also happy to report that all of Kamen Rider Dragon Knight’s 650 missions on the DS were completed. This gives me a total of nine finished games for 2011.

That is all. Thanks for reading.

Now Playing: March 2011


For the first half of March I played the remaining amount of the original Yakuza game. My initial, middle, and final thoughts on the game should give you a good idea of my experience with it.

After finishing Yakuza I’ve been mostly playing Kamen Rider Dragon Knight on the DS. It’s nothing spectacular, but my enjoyment of the licensed property has made it more fun for me. Last time I had cleared the game with five of the Riders. Now I’m finished with double that amount giving me only three to go. Onyx is up next.

Lastly I played three games online with stripesonfire. It’s been a long time since I played Street Fighter IV and it made for a not very exciting time. It didn’t help that my MadCatz FightPad didn’t work at all. For some reason SFIV is hard for me to get into.

Next we played Super Street Fighter II Turbo HD Remix. It was much more fun since I know the game better. I was expecting my little skills to scare away any challengers as is usually the case despite I hardly play fighting games anymore. Thankfully stripes stepped up and we had a blast.

Magic Sword via Final Fight: Double Impact was the last game of the Capcom blitz. I’ve never been the biggest fan of this game because it’s quite hard to play with any sort of skill. Regardless it was still enjoyable. I hope to play more in the future with or against stripes!

Yakuza – DONE! Kamen Rider Dragon Knight – STARTED!


As predictable as the sun rises and sets each day, the last two fights against Jingu and Nishiki in Yakuza was a pain in the ass. Jingu’s annoyance was his gun and two soldiers who kept respawning. Nishiki would usually get a knockdown as I was getting up or he’d activate some button mashing of X and/or Square a few times in a row. If it wasn’t for health pickups in the immediate area I would’ve been done for. Finishing those two fights was sadly a feeling of relief and not the feeling of accomplishment it should’ve been. Thankfully the story wrapped up nicely with a little bow on top. My score for Yakuza on PS2 is 4/5 (no half-points).

The score doesn’t really get affected by anything other than the annoying boss fights. Everything else becomes second nature once you get used to them and that doesn’t take very long at all. My total time with the game was 20 hours.

With Yakuza finished (#8 for 2011), I’ve moved onto Kamen Rider Dragon Knight for the DS. Unlike the Wii version of the same game, this one isn’t a port of an earlier Japanese PS2 game. The main part of the game is Ventara Mode where you play as one of the 13 Kamen Riders through 50 missions each (650 total) unlocking various content along the way.

So far I’ve completed all missions for Dragon Knight, Wing Knight, Incisor, Torque, and Sting. Thrust is next.

Something I forgot to mention in my previous blog post. Yakuza 4 officially brought my collection to 800 games! On GameSpot it says 799, but this is because I have the original NBA Jam on SNES twice. Early copies have Charles Barkley, but he was later taken out when Barkley: Shut Up and Jam hit the Genesis. The version with him was the one I had at the time in 1994.

You might have heard articles claiming the overall review scores for THQ’s Homefront as a reason their stock quickly dropping about 25% a few days ago. This doesn’t make any sense.

THQ’s stock didn’t drop 25% because of review scores for Homefront. Here’s how I know. Dante’s Inferno was marketed by EA in a similar manner and received the same scores, which weren’t bad at all, and their stock didn’t fall around this time last year. Not only that, but many, many high profile games get released each year to less than stellar scores and no headlines are made about those stock prices. It has to do with something else and we simply don’t have the answers yet.

The Fallen King mini-review & Dragon Knight thoughts


What games have I been playing as of late? Two as a matter of fact. Let’s get into them.

The first one up is Prince of Persia: The Fallen King for the DS. It was released back in late 2008 along side the technicolor re-imagining of the series on consoles. As you may or may not know, I wasn’t all that happy with the console version. Not overall bad by any means, but the one-on-one fights were too frustrating especially later on in the game.

I bought the DS version 11 months ago and started playing it four days ago. The controls are entirely using the touchscreen. While a button (any button) is held down your touchscreen input then controls Zal’s powers, who is The Prince’s ally.

There are many things to do to keep the activities varied with combat still being the least exciting thing to do. In this game combat isn’t frustrating, but instead boring and tedious.

I’m already 70% finished with the game and I can tell you that while The Fallen King has its moments the story is totally forgettable. I’m not even bothering with reading it anymore.

I know I’m making this game sound worse than it really is. It’s worth a play if an all touchscreen controls Prince of Persia sounds fun to you. Just note that it won’t amaze you and is an overall average experience in the end.

I can understand if nobody wants to read more about my current obsession with Power Rangers and Kamen Rider. However, I’m still going to mention it here and in the near future because, as you can see with my current avatar and banner, I need to at least talk to myself about it. You can blame Linkara’s History of Power Rangers videos for this interest of mine. It’s especially odd since I wasn’t a fan outside of only watching VR Troopers back in the early ’90s. :D

I’m playing the Wii version of Kamen Rider: Dragon Knight which is a more simplistic fighting game than the PS2 game it was based on. It satisfies even if it’s on mainly the license level.

The main bothersome thing about the game is that all of the cards for the special moves are locked up sans the Final Vent cards. They can only be obtained by playing the Mirror World which is part fighting game and part 3D beat-’em-up stages. The ones given are based on who you fight against and are still random of those for that character that you do get. On top of that you still have to spend Rider Points to make them available for use. Otherwise I’ve enjoyed my time with the game.

That’s it for now. Take it easy.

Go! Go! Na-tsu-me!

Are you ready for more games because I guess I am. :P


One of the gaming companies that I hold in high regard like Treasure and WayForward is Natsume. They’ve developed some fun games over the years like Shadow of the Ninja on NES along with Ninja Warriors and Mighty Morphin’ Power Rangers on SNES. They also handled the DS version of Kamen Rider: Dragon Knight.

I’ve only tested the game to see if it worked since it was used. Otherwise I don’t know how it is. I did read that unlike the Wii version, which is based on the Japanese PS2 release Kamen Rider: Climax Heroes, the DS version is an original game. Here’s hoping I’ll enjoy it for more than the license it’s based on.

I remember renting this game many, many years ago and liking it. HyperZone is a shoot-’em-up, but in more of a 3D style thanks to the Mode 7 graphics the game is based around (Example: Space Harrier). It has an interesting color scheme unique to each stage and the music is pretty good.

Speaking of Power Rangers…here’s the SNES fighting game. I’ve known about it for as long as I’ve known about the Natsume developed game mentioned above. I was a big fighting game fan back in the early 1990s and I still passed on this game back then just because (1) I didn’t care for the license and (2) I didn’t understand why I could only use the ‘Zords instead of the individual Rangers themselves.

As it turns out none of that matters because it’s damn good for a fighting game. The fighting system is simple, but it also has strategy elements to consider. Sure it may not have the Rangers selectable, but it does have a selection of the ‘Zords (Thunder Megazord, Mega Tigerzord, Ninja Megazord, and Shogun Megazord) and other enemies.

The overall style of the game reminded me of the time I played a few rounds of Gundam Wing: Endless Duel against Usagi704. I guess it makes sense after looking up and reading that Natsume also made that game and this one too!

Thanks for reading. Until next time “Let’s Ride!”

Rider Kick!


I haven’t amassed this many games into my collection at one time since the beginning of last August. I guess the good that comes from that shows that I’ve been successful in bringing down the amount of games I get at one time. Let’s get to the eight games listed before you.


First up is Dead to Rights for the GBA. It’s a terribly rated game and rightfully so. However, I couldn’t pass it up when I saw it recently at the local Toys-R-Us. No they don’t sell used games. This is, in fact, a new copy. The damage to the box likely comes from being thrown around in bargain bins since probably the game’s release back in 2001. It was worth it, though, at only $3.


I’m in no way a fan of Star Wars just so you know. I pretty much despise the films for the fanfare they receive. This is because the series is only mediocre at best. Regardless of that Episode III: Revenge of the Sith on the GBA looked interesting thanks to this episode of Video Game Take-Out.

Other games that VGTO has introduced me to that I didn’t regret getting were Hammerin’ Hero and Justice League Heroes: The Flash. I also plan on getting Kid Dracula and Ninja Five-O as well thanks to that show.

The main reason I bought this game was because it looked somewhat interesting and that I noticed it on the shelf a lot when visiting Usagi704. It’s very easy to spot with such large letters on the spine.


With all of my talk in the past of owning, playing, beating, and mastering the SNES version of Mighty Morphin’ Power Rangers, some of you maybe thinking that I’ve been a fan of the series all along. I’m sure that this new purchase for the Gamecube doesn’t serve to help much. In reality I was only a very slight fan of a similar series called VR Troopers and never watched any of the Power Ranger shows though I was familar with it when I’d see an image or clip of it.

The main reason I bought this game, despite not knowing anything about it, was the very informative series of videos by Linkara analyzing the Power Rangers series (intro). I’ve since looked into the PR series (shows & games) along with the original Super Sentai series of which they’re based on.

The Power Rangers videos would then lead me to finding this YouTube channel where I’d learn about the long running series called Kamen Rider (1971). It lead me to info about the 2002 show, Kamen Rider: Ryuki, that was adapted into the 2009 show that this game was based on.

Kamen Rider: Dragon Knight was simply another game that interested me solely because of the odd excitement I currently have for such uniquely Japanese entertainment.


Another game I bought through was Gradius V. I was way cheaper than the usual price it goes for ($40) complete, I was able to only pay $18 and it also included the bonus pre-order DVD.

It sounded like fun after reading ebbderelict’s review.

This is the game with the infamous box art that doesn’t fit with the shoot-’em-up genre that this game is from. It also has an interesting mechanic where your shots do more damage when passing close to enemy bullets.

Good day.