For the worst game I played all of last year it’d be too easy to give it to a game which I utterly hated playing. Sonic the Hedgehog 4: Episode II is the perfect example of this. I didn’t enjoy that game at all, but anybody who knows me already knows I have rarely if ever enjoyed my time with a Sonic the Hedgehog game.
Two other contenders for worst game are Crime Fighters and Assassin’s Creed III. The former is an old Konami arcade beat-’em-up. It definitely isn’t their best brawler by a long shot. Their two sequels, Vendetta and Violent Storm, are much better. The latter game is the typical Ubisoft glitchfest that we’re very used to seeing these days. It’s not a big shock it isn’t good.
The winner is Brothers: A Tale of Two Sons. I played this last January and I wasn’t impressed by the simplistic storytelling or the idea that I’m supposed to care for these characters more than I actually do. The attempt to have a heart-warming story was laughable at best. Also the fact this game was developed by Starbreeze Studios is surprising because they’ve worked on better games already. Go back to those titles and leave this pretentious work in the forgotten past.
Brothers: A Tale of Two Sons was released for download on all three major platforms, PS3, X360, and PC, in August and September of last year. It recently became free for PlayStation Plus members. I had a free trial for the service running and decided to take the game for a spin.
The heavy-handed storytelling began right away as it desperately tries to get you to care for the mother of the siblings despite you know nothing about her. In fact, the biggest failure of the story in Brothers is that the characters are never more than 2D and flat. It doesn’t help they speak in gibberish, but this isn’t a problem in a game like Klonoa because we still get subtitles. That’s not the case here. The most you get is some pantomiming which only can convey the most basic of thoughts. It’s certainly not enough for me to care.
The controls are unique where you use the analog sticks to control each brother independently and, from what I understand, were only ever done similarly in The Adventures of Cookie & Creme on the PlayStation 2. The only buttons used are L2 and R2 which help with general interaction with the world.
My brain had the most trouble dealing with walking the siblings down a path when they’d cross to the opposite side of the screen. When I’d stop to reset and regain my bearings the refresh would usually only last about 30 seconds at the most.
Another problem control-wise was at the last part of the game. This is where you control the younger brother independently. You eventually come to were you have to swim and using R2 for his interactions doesn’t work. He simply refuses to swim. There’s no other path to take and no indication whatsoever to the player as to how to advance. It turns out you need to use L2 (the older brother’s interaction button). Why does that work? Did he feel his powerful spirit to carry on? It’s never explained.
And that’s the overall problem I have with Brothers: A Tale of Two Sons. Everything is just too vague. I mean, I’m no dummy. I certainly don’t need things spelled out for me. It just would’ve benefited from a better way to tell its story. I can say I’m glad I played this game, but I’m also glad I didn’t pay the $15 asking price. It’s certainly not worth that much even with the pleasing graphics. There isn’t any value in replaying it unless you want all 12 trophies.
Hahaha! Oops! XD
Cut a leg off to clear the way. How could you. *sniff*sniff*