Games Finished In 2012

2012-finished

The list below shows every game that I finished in 2012. The total number comes to 51. That’s up 11 from 2011.

1. Metal Slug Advance (GBA) – 1/11
2. Batman Forever (SNES) – 1/14
3. Riot Zone (VC) – 1/15
4. Mortal Kombat via Mortal Kombat Arcade Kollection (PSN) – 1/30
5. Darksiders (PS3) – 2/14
6. Daxter (PSP) – 2/19
7. Super Street Fighter II (SNES) – 2/24
8. Max Payne (PS2) – 2/27
9. Contra (NES) – 3/6
10. Fighting Force (PS) – 3/7
11. Deus Ex: The Conspiracy (PS2) – 3/22
12. Medal of Honor: European Assault (PS2) – 3/26
13. X-Men (PSN) – 4/4
14. Teenage Mutant Ninja Turtles (GBA) – 4/10
15. Super Street Fighter II: Turbo Revival (GBA) – 4/12
16. Assassin’s Creed II (PS3) – 4/17
17. Max Payne 2: The Fall of Max Payne (PS2) – 4/30
18. Yakuza 2 (PS2) – 6/1
19. Super Hang-On (PSN) – 6/14
20. Lost Planet: Extreme Condition (PS3) – 6/23
21. Prince of Persia: Warrior Within via Prince of Persia Trilogy (PS3) – 7/1
22. Prince of Persia: Revelations (PSP) – 7/21
23. Beyond Oasis via Sonic’s Ultimate Genesis Collection (PS3) – 7/24
24. Neo Contra (PS2) – 7/25
25. Tony Hawk’s Pro Skater (PS) – 7/30
26. Tetris DS (DS) – 8/6
27. Tetris DX (GBC) – 8/8
28. Tony Hawk’s Pro Skater 2 (PS) – 8/17
29. Rise to Honor (PS2) – 8/19
30. Klonoa: Door to Phantomile (PSN) – 8/22
31. Half-Life 2: Episode Two via The Orange Box (PS3) – 8/29
32. Mortal Kombat II via Mortal Kombat Arcade Kollection (PSN) – 9/4
33. Mortal Kombat II (SNES) – 9/5
34. Devil May Cry via Devil May Cry HD Collection (PS3) – 9/7
35. Crash Commando (PSN) – 9/14
36. Teenage Mutant Ninja Turtles II: The Arcade Game (NES) – 9/23
37. Teenage Mutant Ninja Turtles (FC) – 9/24
38. Castlevania: The Adventure Rebirth (VC) – 10/5
39. Marvel Super Heroes via Marvel vs. Capcom Origins (PSN) – 10/10
40. Alien Storm via Sonic’s Ultimate Genesis Collection (PS3) – 10/17
41. Streets of Rage 2 (PSN) – 10/27
42. Growl via Taito Legends 2 (PS2) – 10/30
43. Contra (FC) – 11/1
44. Prototype (PS3) – 11/16
45. Need for Speed: Most Wanted (PS3) – 11/22
46. Burnout 3: Takedown (PS2) – 12/2
47. Castlevania: Aria of Sorrow via Castlevania Double Pack (GBA) – 12/7
48. Super Street Fighter IV: Arcade Edition (PS3) – 12/8
49. Mighty Morphin’ Power Rangers (SNES) – 12/10
50. Castlevania II: Simon’s Quest (NES) – 12/13
51. Call of Duty 4: Modern Warfare (PS3) – 12/18

August, September, and December proved to be the best months for beating games with 6 in total for each with a monthly average of 4.25.

When it comes to earning those fancy trophies, I was able to earn 207 last year. One of them was a platinum from Assassin’s Creed II in April.

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Now Playing: July 2012

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It’s time for Now Playing and I’d like to start off with the absurd…Neo Contra. It was suggested by 6h05tly shortly after recording the 16th episode of the Hart & Usagi Podcast, which he was a guest on.

Neo Contra is absurd in that it has a lengthly intro and cutscenes where the most ridiculous things happen. Near the end of the intro, Jaguer holds this katana vertical while kneeling on top of a jet while it’s flying and proceeds to cut a missile in half. The bosses’ names follow the formula of random noun + CONTRA (Guerilla, Plant, Pheromone, Animal, and Master).

I was able to finish the game on Easy which gives 30 lives and about six continues. It didn’t take long to figure out that the controls for where you were shooting didn’t work very well. Holding R2 stopped character for the left stick to aim in all directions. For L2 you are locked to just one direction, but can strife. Without holding either button you only shoot in the direction of movement. Since this game had an overhead view of the action a dual stick style of controls would’ve worked much better.

Another game I finished this month was Beyond Oasis. A short, but nonetheless entertaining action beat-’em-up light RPG. This Genesis title has the music stylings of one Yuzo Koshiro of Streets of Rage fame. It took me 6 hours and 46 minutes in total to beat.

Along with Beyond Oasis, I previously talked about Golden Axe III here. This is also one of four blog posts where I talk about Prince of Persia: Warrior Within and the PSP port subtitled Revelations. Check those out, if you will.

The most recent gaming I’ve been doing is with the recently bought original PlayStation game Tony Hawk’s Pro Skater. I appreciate what this game (and its sequels) did for making what would’ve likely been a series I would’ve otherwise avoided if they came out more like Thrasher. The moves are easy enough to pull off, but very tough to master. At least that’s been my experience so far. The whole idea of putting the combos together to get high scores confounds me to no end. It probably has to do with the system being much deeper than it appears on the surface. I get the overall basics, but my skills haven’t gone much past that despite trying hard. I feel like there’s something to it all that I just don’t get.

The game itself definitely still holds up today, some 13 years later (as evident by the sales numbers of the HD release). Some of the levels don’t work especially well like the downhill style Mall and Downhill Jam. The levels that worked back then still do like Warehouse and School. Overall the game is still excellent. I just suck at it. :D

Concentrating On Some Revelations

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Over the last week the two games I’ve been most concentrating on are Beyond Oasis and Prince of Persia: Revelations.

Before I get to either of those games, however, I’d like to briefly speak about Golden Axe III. Originally only released in Japan with a quick visit to North American via the Sega Channel, it has been known for being quite poor in comparison to the two previous entries. I tried playing it seriously this time around with Level 4 being as far as I was able to get. Enemies don’t always react to getting hit and they have annoyingly hard to avoid jumping attacks in several situations. Not to mention the character selection is nothing to write home about. Blocking is a new thing which is not easy to do on purpose and with enemies also able to block make for frustratingly longer boss fights. Not recommended.

About three years ago I started playing Beyond Oasis via Sonic’s Ultimate Genesis Collection (The Story of Thor: A Successor of The Light via Sega Mega Drive Ultimate Collection) because of Retro Revival Week. I got back to it this last week and it has been surprisingly fun. It’s usually considered an RPG, but overall I’d say it’s more of a non-linear beat-’em-up, but there are a few RPG elements to keep up interest. I just finished getting the fourth and final spirit to help out when needed. Now it’s onto the castle.

Finally on the PSP I’ve been going through Prince of Persia: Revelations. It’s a port of Warrior Within just with new areas to traverse. When going to the Throne Room the path changes part way through to the Courtyard/Guard Tower. On the way to the gears side of the tower the new area is The Puzzle Chamber. Getting to the Gardens section requires going through the Underground Spring, River, and Cave. These latter sections have really bad textures. I’m sure once I get the Wraith mask I’ll be greeted with additional new areas.

One bug which came up during Usagi704’s playthrough of Warrior Within on Xbox also appeared for me in Revelations. After defeating Kaileena for the first time and the Prince thinks he won and then getting chased several times by the Dahaka and raising the alter in the middle of the room. Climbing up to it to escape was impossible. At the top the game didn’t think you were so an invisible wall was in the way. Reloading the last save point (Beach – Present; The Long Way Home) after quitting to the main menu helped solve this problem.

Outside of that Xbox version bug the only other problem is the sound in cutscenes playing a little after they should. Otherwise the translation to the portable screen is pretty good.

Retro Revival Week – Day 1: Beyond Oasis

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For the first day of Retro Revival Week, I played some of Beyond Oasis (known elsewhere as The Story of Thor). I had previously played it to get a trophy on Sonic’s Ultimate Genesis Collection and thought that I’d come back to it some day. I’m glad I did because it’s a pretty fun action RPG with vibrant graphics that are usually uncharacteristic of the Genesis.

Some of the sounds I’ve heard before. The jump sound is the same one from the Streets of Rage series. That may seem distracting, but it really isn’t.

I suggest checking this game out if it sounds interesting to you. Along with the previous two platforms, the game’s also on the Virtual Console.

beyond-oasis-open

The only other game I played today was Mortal Kombat II on SNES. I matched up against Usagi704 and it was overall a worse performance than early last week. Regardless of my win/loss ratio, Usagi has uploaded all of the matches in a few chunks of video which you can see here. Make sure to check out any updates about his first day later on.

RETRO GOODNESS FROM OTHER PARTICIPANTS
* GT member dr4cul4 went for a no-death run on Contra.
* Co-host Darkbeat played arcade favorite Elevator Action II.

That’s all to report for today. Day Two’s game will be Final Fight CD. Retro rules!