There’s been a few games that have disappointed over the previous year and there were many before this with, I’m sure, many more to come. Some are as simple as being a bit too hyped up by time I got around to it and wasn’t as great as I’d hoped (Batman: Arkham Asylum). There’s also the titles that are infuriating (Onimusha: Dawn of Dreams) and others which lacked much of what made other entries in the same series endearing (Ratchet & Clank Future: Quest For Booty). However, Bastion was the one which disappointed me the most.
Upon Bastion’s initial release in the Summer of 2011, I was hoping for a PSN version for the PS3 which was never to come. Regardless, I was still very interested in playing the very first game developed by Greg Kasavin’s team, Supergiant Games. As a former GameSpot editor, I’ve always had a respect for Kasavin’s work. Maybe that’s what put his team’s first game very high on my list and just maybe I should’ve tempered my expectations a bit once I was able to play it in 2014 thanks to NiceGuyNeon.
As I said back in September once I played it via Steam, the gameplay overall was quite boring to me. It felt sort of like the Atari arcade classic Gauntlet without some of the charm of that game. I’m sure fans of Bastion will say it has plenty of charm all its own thanks to the deep-throat narrator. The voices were well done, no doubt, but the combat itself felt like I was going through the motions. There wasn’t any intriguing feedback from taking out the many enemies on the screen, viscerally or otherwise. It was a pretty flat experience and that’s saying something after playing Riot Zone.