I don’t know a whole lot to say about the second episode of Sonic the Hedgehog 4 that I hadn’t already said in Now Playing: August 2014. I guess I can regale you with my thoughts on the series as a whole.
I last played a 2D Sonic the Hedgehog game in 2008. It was early in the year via the Sega Genesis Collection on the PlayStation 2. All of my complaints I had back then came back in Sonic 4. I’ve heard the games are all about speed, but I don’t notice that when I play. I was waiting around at different points in at least a few levels when I played these three games. Not that this gripe is all that much of a problem.
My biggest problem with the series as a whole is the underwater levels. These parts are slow, boring, and rage inducing. I can’t understand at all how fans of these games can stand this garbage. Clearly Sega could’ve made them much more playable or omitted them completely in Sonic 4. The levels here have the same annoying qualities as in the Genesis titles. It’s obviously a part of the classic Sonic formula and heaven forbid the underwater levels be changed for the better. These levels actually made me stop playing Sonic Advance 3 on the Game Boy Advance and Sonic Rush on the DS.
Remember that just because something is old doesn’t make it a classic and just because something is considered a classic doesn’t mean improvements can’t be made when revisiting it for a new entry.