Hart & Usagi Podcast #48: Stop Criminals!

podcast48

On this edition of the Hart & Usagi Podcast we look into the problematic attitude of developers/publishers thinking they are owed money. Also we talk about the Assassin’s Creed series in a negative and positive way. All this and more can be yours with a simple download of the episode below.

Enjoy the show and remember to subscribe and follow the Hart and Usagi Podcast today!

NEWS/TOPICS:
* Assassin’s Creed
* Retron 5
* Ed Boon Explains How To Say Mortal Kombat X
* Tetris celebrates 30 years as the world’s favorite puzzle game
* Tetris Ultimate drops to Vita this fall
* E3 2014: Sony Responds Directly to Rumors, The Last Guardian Not Cancelled
* Ubisoft abandoned women assassins in co-op because of the additional work
* EA, Ubisoft, Activision On Why There are So Few Female Video Game Protagonists
* E3 2014: Microsoft on Original Xbox One Policies — “It Was the Right Vision”
* Seen@E3: Los Angeles Times scoops us all
* Trend of Increasingly Violent Games Is “Disturbing,” Ohio St. Professor Says
* Nintendo doesn’t view pure gameplay livestreams as fun
* GOG: Gamers Don’t Need DRM Because They Aren’t Criminals
* Fez Creator Phil Fish: YouTubers Should Pay Game Devs “Huge Portion” of Revenue
* PlayStation Now Prices Are Currently Insane

Listen or Download (1:42:03)
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Hart & Usagi Podcast at the Internet Archive
Matt: @HartKnight | HartKnight’s Archive
Mike: @usagi704 | WP blog

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3 responses to “Hart & Usagi Podcast #48: Stop Criminals!

  1. Here’s part 1 of my comments. Part 2 will have to wait a couple of weeks.

    Leave the past in the past – I would agree that it’s not bad to play games you loved as a kid, even if you gain a new perspective on them. It’s like the NES game Godzilla – I enjoyed playing it when I was a kid. Probably because it was easy so I got to feel near invincible which was a rarity for me playing NES games, and I thought the monsters were cool. Playing it from start to finish earlier this year, I realize there’s a obvious lack of strategy in the action, with some irritating game-play elements, and it’s incredibly repetitive, especially for a game that takes as long to play as this one feels like it does. BUT, this is not the world of Remember Me; my memory has not been re-written, and I still have the joy of remembering the fun I had with it as a kid. I’m just a different person now (thank goodness; I really should be after 25 or so years), and that’s an okay thing to be reminded of.

    Assassin’s Creed – I’ve mentioned before how I’ve only played AC2 from the series, and I wasn’t particularly impressed. It just wasn’t for me. I thought the combat was tedious, the platforming wasn’t always as smooth as I thought it should be, and the missions (side or story) didn’t capture my attention. The exception to that would be what I think were called the Assassin’s Tomb missions. I wouldn’t call it a bad game, as it had it’s moments, but there weren’t enough for me to want to continue with any of the other ones.

  2. Part 2!

    Traditions – People can still take-away the tradition emphasis part of things yet still do what the tradition promotes. That is to say, you can celebrate something not because it’s tradition, even though it is. And you can do it in non-traditional ways.

    Realism in games (i.e. knights were men, in games, knights should be men) – The point of games for me is to get away from the real world. Non-realistic scenarios is what I look forward to. It’s a medium we can use to explore these kinds of things.

    “That’s what they think we think.” Maybe that’s what they would like to think we think because that’s what they think and anyone that thinks differently makes them uncomfortable.

    Changes in MS’s plans – You think they’d learn that they should listen. They changed things for the XB1, then sold more. Good for everyone is it not? There’s no need to keep things secret, especially those things that you think may not go over well. Get the feedback, and make a product people will want to buy, and they’ll buy it.

    Nintendo’s White PS4 – It’s not just the writer of the article that needs ridiculed. This must have gone through proof-reading and editors, wouldn’t it? The subtitle should have been something like “Bill Gates extremely pleased.”

    “Violent, realistic, and graphic” – That should just be “graphic”. I don’t know if games are any more violent really. Mass killings, war, horror, and the like have been staples of games for a long time. The graphics of course have gotten more realistic, but has the violence gotten all that much realistic? Yeah, I can see the argument, but for fun I’ll take the other side. Most violent games have a pretty unrealistic bar set in terms of how people die, how you survive, and theatrics. But graphic, okay fine. Things have gotten much more graphic. But so what.

    Piracy & DRM – People that are willing to buy will buy. I can’t see a large percentage of the population of those that pirate games as people that would have bought it if it weren’t available for free. They probably wouldn’t have bothered to play it at all if they had to pay. I’m not saying that makes it right, I’m just saying I’m not sure they’re losing money from as many customers as they claim. And it’s not ruining the game industry. Piracy has been going on for decades, and games are still here.

    Phil Fish – I get the impression that he feels compelled to be a victim. I think he’s got bigger problems, so I’m just going to leave him alone in his corner.

    Paying for Beta testing – Why do have-to-have-it-nowers promote this? Seems like a progression from the paying for unfinished games fun that’s happening on Steam.
    This seems like a casual gamers service to me. Let’s gamers that try games out but often get board quickly and move on without ever finishing everything get a chance to feed their short attention spans.

    No thumbs down, no thumbs up? So it was just a shaking fist that was saying “It’s okay, but do better!”

    Thanks for the call-outs!

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