Brothers: A Tale of Two Sons was released for download on all three major platforms, PS3, X360, and PC, in August and September of last year. It recently became free for PlayStation Plus members. I had a free trial for the service running and decided to take the game for a spin.
The heavy-handed storytelling began right away as it desperately tries to get you to care for the mother of the siblings despite you know nothing about her. In fact, the biggest failure of the story in Brothers is that the characters are never more than 2D and flat. It doesn’t help they speak in gibberish, but this isn’t a problem in a game like Klonoa because we still get subtitles. That’s not the case here. The most you get is some pantomiming which only can convey the most basic of thoughts. It’s certainly not enough for me to care.
The controls are unique where you use the analog sticks to control each brother independently and, from what I understand, were only ever done similarly in The Adventures of Cookie & Creme on the PlayStation 2. The only buttons used are L2 and R2 which help with general interaction with the world.
My brain had the most trouble dealing with walking the siblings down a path when they’d cross to the opposite side of the screen. When I’d stop to reset and regain my bearings the refresh would usually only last about 30 seconds at the most.
Another problem control-wise was at the last part of the game. This is where you control the younger brother independently. You eventually come to were you have to swim and using R2 for his interactions doesn’t work. He simply refuses to swim. There’s no other path to take and no indication whatsoever to the player as to how to advance. It turns out you need to use L2 (the older brother’s interaction button). Why does that work? Did he feel his powerful spirit to carry on? It’s never explained.
And that’s the overall problem I have with Brothers: A Tale of Two Sons. Everything is just too vague. I mean, I’m no dummy. I certainly don’t need things spelled out for me. It just would’ve benefited from a better way to tell its story. I can say I’m glad I played this game, but I’m also glad I didn’t pay the $15 asking price. It’s certainly not worth that much even with the pleasing graphics. There isn’t any value in replaying it unless you want all 12 trophies.
Hahaha! Oops! XD
Cut a leg off to clear the way. How could you. *sniff*sniff*
*Unreal Tournament announcer* “Headshot!”
Winner of the Buried Alive match is Mophead #2.